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Only do whip cooldown tether suppress if you could actually whip
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@ -1395,7 +1395,7 @@ static void K_UpdateDraft(player_t *player)
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}
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// Opportunity cost for berserk attacking. Get your slingshot speed first!
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if (player->instaShieldCooldown)
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if (player->instaShieldCooldown && player->rings <= 0)
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return;
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// Not enough speed to draft.
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