Fix models texture PNG path when attempting to load fallback models

This commit is contained in:
SteelT 2020-10-02 15:25:12 -04:00
parent 062ea7e430
commit 5bfebef1e9

View file

@ -170,7 +170,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
png_FILE = fopen(pngfilename, "rb"); png_FILE = fopen(pngfilename, "rb");
if (!png_FILE) if (!png_FILE)
{ {
pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename); pngfilename = va("%s"PATHSEP"models"PATHSEP"%s", srb2path, filename);
FIL_ForceExtension(pngfilename, ".png"); FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb"); png_FILE = fopen(pngfilename, "rb");
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename); //CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);