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Fix models texture PNG path when attempting to load fallback models
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1 changed files with 1 additions and 1 deletions
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@ -170,7 +170,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
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png_FILE = fopen(pngfilename, "rb");
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png_FILE = fopen(pngfilename, "rb");
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if (!png_FILE)
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if (!png_FILE)
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{
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{
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pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
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pngfilename = va("%s"PATHSEP"models"PATHSEP"%s", srb2path, filename);
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FIL_ForceExtension(pngfilename, ".png");
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FIL_ForceExtension(pngfilename, ".png");
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png_FILE = fopen(pngfilename, "rb");
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png_FILE = fopen(pngfilename, "rb");
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//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
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//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
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