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K_BananaBallhogCollide: wipe T2 if it's not safe to access
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@ -124,6 +124,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
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else
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{
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bounceangle = K_MomentumAngle(t1) + ANGLE_90;
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t2 = NULL; // handles the arguments to P_KillMobj
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}
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// This Item Damage
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