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https://github.com/KartKrewDev/RingRacers.git
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New player variables: Fix typing edge cases
- p_saveg.c - lua_playerlib.c
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parent
a68a0b0135
commit
5c57214e8c
2 changed files with 18 additions and 18 deletions
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@ -938,11 +938,11 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"rideroidrollangle"))
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plr->rideroidrollangle = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"rdaddmomx"))
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plr->rdaddmomx = luaL_checkinteger(L, 3);
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plr->rdaddmomx = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"rdaddmomy"))
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plr->rdaddmomy = luaL_checkinteger(L, 3);
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plr->rdaddmomy = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"rdaddmomz"))
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plr->rdaddmomz = luaL_checkinteger(L, 3);
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plr->rdaddmomz = luaL_checkfixed(L, 3);
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// bungee
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else if (fastcmp(field,"bungee"))
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@ -960,7 +960,7 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"dlzrocketanglev"))
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plr->dlzrocketanglev = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"dlzrocketspd"))
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plr->dlzrocketspd = luaL_checkinteger(L, 3);
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plr->dlzrocketspd = luaL_checkfixed(L, 3);
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// seasaws
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else if (fastcmp(field,"seasaw"))
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@ -968,7 +968,7 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"seasawcooldown"))
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plr->seasawcooldown = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"seasawdist"))
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plr->seasawdist = luaL_checkinteger(L, 3);
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plr->seasawdist = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"seasawangle"))
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plr->seasawangle = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"seasawangleadd"))
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@ -984,7 +984,7 @@ static int player_set(lua_State *L)
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else if (fastcmp(field,"turbineangle"))
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plr->turbineangle = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"turbineheight"))
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plr->turbineheight = luaL_checkinteger(L, 3);
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plr->turbineheight = luaL_checkfixed(L, 3);
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else if (fastcmp(field,"turbinespd"))
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plr->turbinespd = luaL_checkinteger(L, 3);
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@ -571,11 +571,11 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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WRITEUINT32(save->p, players[i].dlzrocket);
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WRITEANGLE(save->p, players[i].dlzrocketangle);
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WRITEINT32(save->p, players[i].dlzrocketanglev);
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WRITEUINT32(save->p, players[i].dlzrocketspd);
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WRITEFIXED(save->p, players[i].dlzrocketspd);
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WRITEUINT8(save->p, players[i].seasaw);
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WRITEUINT32(save->p, players[i].seasawcooldown);
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WRITEUINT32(save->p, players[i].seasawdist);
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WRITEFIXED(save->p, players[i].seasawdist);
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WRITEINT32(save->p, players[i].seasawangle);
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WRITEINT32(save->p, players[i].seasawangleadd);
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WRITEINT32(save->p, players[i].seasawmoreangle);
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@ -1065,8 +1065,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].ringboxaward = READUINT8(save->p);
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players[i].outrun = READFIXED(save->p);
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players[i].rideroid = READUINT8(save->p);
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players[i].rdnodepull = READUINT8(save->p);
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players[i].rideroid = (boolean)READUINT8(save->p);
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players[i].rdnodepull = (boolean)READUINT8(save->p);
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players[i].rideroidangle = READINT32(save->p);
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players[i].rideroidspeed = READFIXED(save->p);
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players[i].rideroidrollangle = READINT32(save->p);
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@ -1076,25 +1076,25 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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players[i].bungee = READUINT8(save->p);
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players[i].lasthover = READUINT32(save->p);
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players[i].lasthover = (tic_t)READUINT32(save->p);
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players[i].dlzrocket = READUINT32(save->p);
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players[i].dlzrocket = (tic_t)READUINT32(save->p);
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players[i].dlzrocketangle = READANGLE(save->p);
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players[i].dlzrocketanglev = READINT32(save->p);
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players[i].dlzrocketspd = READUINT32(save->p);
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players[i].dlzrocketspd = READFIXED(save->p);
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players[i].seasaw = READUINT8(save->p);
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players[i].seasaw = (boolean)READUINT8(save->p);
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players[i].seasawcooldown = READUINT32(save->p);
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players[i].seasawdist = READUINT32(save->p);
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players[i].seasawdist = READFIXED(save->p);
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players[i].seasawangle = READINT32(save->p);
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players[i].seasawangleadd = READINT32(save->p);
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players[i].seasawmoreangle = READINT32(save->p);
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players[i].seasawdir = READUINT8(save->p);
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players[i].seasawdir = (boolean)READUINT8(save->p);
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players[i].turbine = READUINT32(save->p);
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players[i].turbine = (tic_t)READUINT32(save->p);
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players[i].turbineangle = READINT32(save->p);
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players[i].turbineheight = READFIXED(save->p);
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players[i].turbinespd = READUINT8(save->p);
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players[i].turbinespd = (boolean)READUINT8(save->p);
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// respawnvars_t
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players[i].respawn.state = READUINT8(save->p);
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