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https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-25 20:42:35 +00:00
Add md5expected array to W_InitMultipleFiles
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parent
d3c39907f7
commit
5c85a0a578
3 changed files with 63 additions and 86 deletions
127
src/d_main.cpp
127
src/d_main.cpp
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@ -141,8 +141,10 @@ INT32 window_y;
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//
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// DEMO LOOP
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//
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static char *startupiwads[MAX_WADFILES];
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static char *startuppwads[MAX_WADFILES];
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static size_t num_startupiwads = 0;
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static initmultiplefilesentry_t startupiwads[MAX_WADFILES];
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static size_t num_startuppwads = 0;
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static initmultiplefilesentry_t startuppwads[MAX_WADFILES];
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boolean devparm = false; // started game with -devparm
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@ -1282,31 +1284,36 @@ boolean D_IsDeferredStartTitle(void)
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//
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// D_AddFile
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//
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static void D_AddFile(char **list, const char *file)
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static void D_AddFile(initmultiplefilesentry_t *list, size_t index, const char *file, const char *md5sum)
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{
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size_t pnumwadfiles;
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char *newfile;
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for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
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;
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newfile = static_cast<char*>(malloc(strlen(file) + 1));
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if (!newfile)
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char *filecopy = NULL;
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if (file)
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{
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I_Error("No more free memory to AddFile %s",file);
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size_t len = strlen(file) + 1;
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filecopy = (char*)malloc(len);
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memcpy(filecopy, file, len);
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}
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strcpy(newfile, file);
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list[pnumwadfiles] = newfile;
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char *md5copy = NULL;
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if (md5sum)
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{
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size_t len = strlen(md5sum) + 1;
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md5copy = (char*)malloc(len);
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memcpy(md5copy, md5sum, len);
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}
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list[index].filename = filecopy;
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list[index].md5sum = md5copy;
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}
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static inline void D_CleanFile(char **list)
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static inline void D_CleanFile(initmultiplefilesentry_t *list, size_t count)
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{
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size_t pnumwadfiles;
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for (pnumwadfiles = 0; list[pnumwadfiles]; pnumwadfiles++)
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for (INT32 i = 0; i < count; ++i)
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{
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free(list[pnumwadfiles]);
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list[pnumwadfiles] = NULL;
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if (list[i].filename != NULL)
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free((void*)list[i].filename);
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list[i].filename = NULL;
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if (list[i].md5sum != NULL)
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free((void*)list[i].md5sum);
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list[i].md5sum = NULL;
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}
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}
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@ -1354,7 +1361,7 @@ static boolean AddIWAD(void)
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if (FIL_ReadFileOK(path))
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{
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D_AddFile(startupiwads, path);
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D_AddFile(startupiwads, num_startupiwads++, path, ASSET_HASH_BIOS_PK3);
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return true;
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}
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else
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@ -1395,21 +1402,18 @@ static void IdentifyVersion(void)
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snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, srb2waddir);
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configfile[sizeof configfile - 1] = '\0';
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// if you change the ordering of this or add/remove a file, be sure to update the md5
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// checking in D_SRB2Main
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","scripts.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","gfx.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","textures_general.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","textures_segazones.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","textures_originalzones.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","chars.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","followers.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","maps.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","unlocks.pk3"));
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D_AddFile(startupiwads, va(spandf,srb2waddir,"data","staffghosts.pk3"));
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","scripts.pk3"), ASSET_HASH_SCRIPTS_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","gfx.pk3"), ASSET_HASH_GFX_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","textures_general.pk3"), ASSET_HASH_TEXTURES_GENERAL_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","textures_segazones.pk3"), ASSET_HASH_TEXTURES_SEGAZONES_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","textures_originalzones.pk3"), ASSET_HASH_TEXTURES_ORIGINALZONES_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","chars.pk3"), ASSET_HASH_CHARS_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","followers.pk3"), ASSET_HASH_FOLLOWERS_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","maps.pk3"), ASSET_HASH_MAPS_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","unlocks.pk3"), ASSET_HASH_UNLOCKS_PK3);
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D_AddFile(startupiwads, num_startupiwads++, va(spandf,srb2waddir,"data","staffghosts.pk3"), ASSET_HASH_STAFFGHOSTS_PK3);
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#ifdef USE_PATCH_FILE
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D_AddFile(startupiwads, va(pandf,srb2waddir,"patch.pk3"));
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D_AddFile(startupiwads, num_startupiwads++, va(pandf,srb2waddir,"patch.pk3"), ASSET_HASH_PATCH_PK3);
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#endif
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#define MUSICTEST(str) \
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@ -1418,7 +1422,7 @@ static void IdentifyVersion(void)
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int ms = W_VerifyNMUSlumps(musicpath, false); \
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if (ms == 1) \
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{ \
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D_AddFile(startupiwads, musicpath); \
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D_AddFile(startupiwads, num_startupiwads++, musicpath, NULL); \
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musicwads++; \
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} \
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else if (ms == 0) \
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@ -1687,7 +1691,7 @@ void D_SRB2Main(void)
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const char *s = M_GetNextParm();
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if (s) // Check for NULL?
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D_AddFile(startuppwads, s);
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D_AddFile(startuppwads, num_startuppwads++, s, NULL);
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}
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}
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}
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@ -1713,44 +1717,10 @@ void D_SRB2Main(void)
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// load wad, including the main wad file
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CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
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W_InitMultipleFiles(startupiwads, false);
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D_CleanFile(startupiwads);
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mainwads = 0;
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#ifndef DEVELOP
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// Check MD5s of autoloaded files
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// Note: Do not add any files that ignore MD5!
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W_VerifyFileMD5(mainwads, ASSET_HASH_BIOS_PK3); // bios.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_SCRIPTS_PK3); // scripts.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_PK3); // gfx.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_GENERAL_PK3); // textures_general.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_SEGAZONES_PK3); // textures_segazones.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_ORIGINALZONES_PK3); // textures_originalzones.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_PK3); // chars.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_FOLLOWERS_PK3); // followers.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_PK3); // maps.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_UNLOCKS_PK3); // unlocks.pk3
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_STAFFGHOSTS_PK3); // staffghosts.pk3
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#ifdef USE_PATCH_FILE
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_PK3); // patch.pk3
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#endif
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#else
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mainwads++; // scripts.pk3
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mainwads++; // gfx.pk3
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mainwads++; // textures_general.pk3
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mainwads++; // textures_segazones.pk3
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mainwads++; // textures_originalzones.pk3
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mainwads++; // chars.pk3
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mainwads++; // followers.pk3
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mainwads++; // maps.pk3
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mainwads++; // unlocks.pk3
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mainwads++; // staffghosts.pk3
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#ifdef USE_PATCH_FILE
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mainwads++; // patch.pk3
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#endif
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#endif //ifndef DEVELOP
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W_InitMultipleFiles(startupiwads, num_startupiwads, false);
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mainwads = num_startupiwads - musicwads;
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D_CleanFile(startupiwads, num_startupiwads);
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num_startupiwads = 0;
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// Load credits_def lump
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F_LoadCreditsDefinitions();
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@ -1815,10 +1785,10 @@ void D_SRB2Main(void)
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// HACK: Refer to https://git.do.srb2.org/KartKrew/RingRacers/-/merge_requests/29#note_61574
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partadd_earliestfile = numwadfiles;
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W_InitMultipleFiles(startuppwads, true);
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W_InitMultipleFiles(startuppwads, num_startuppwads, true);
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// Only search for pwad maps and reload graphics if we actually have a pwad added
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if (startuppwads[0] != NULL)
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if (num_startuppwads > 0)
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{
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//
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// search for pwad maps
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@ -1827,7 +1797,8 @@ void D_SRB2Main(void)
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HU_LoadGraphics();
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}
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D_CleanFile(startuppwads);
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D_CleanFile(startuppwads, num_startuppwads);
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num_startuppwads = 0;
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partadd_earliestfile = UINT16_MAX;
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CON_SetLoadingProgress(LOADED_PWAD);
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@ -1038,24 +1038,25 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, const
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* Each file is optional, but at least one file must be found or an error will
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* result. Lump names can appear multiple times. The name searcher looks
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* backwards, so a later file overrides all earlier ones.
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*
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* \param filenames A null-terminated list of files to use.
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*/
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INT32 W_InitMultipleFiles(char **filenames, boolean addons)
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INT32 W_InitMultipleFiles(const initmultiplefilesentry_t *entries, INT32 count, boolean addons)
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{
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INT32 i;
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INT32 rc = 1;
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INT32 overallrc = 1;
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// will be realloced as lumps are added
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for (; *filenames; filenames++)
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for (i = 0; i < count; ++i)
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{
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if (addons && !W_VerifyNMUSlumps(*filenames, !addons))
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const initmultiplefilesentry_t *entry = &entries[i];
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if (addons && !W_VerifyNMUSlumps(entry->filename, !addons))
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G_SetGameModified(true, false);
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//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
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rc = W_InitFile(*filenames, !addons, true, NULL);
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rc = W_InitFile(entry->filename, !addons, true, entry->md5sum);
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if (rc == INT16_MAX)
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CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), *filenames);
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CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), entry->filename);
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overallrc &= (rc != INT16_MAX) ? 1 : 0;
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}
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@ -147,10 +147,15 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors);
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// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
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UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, const char *md5expected);
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typedef struct initmultiplefilesentry_t
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{
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const char *filename;
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const char *md5sum;
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} initmultiplefilesentry_t;
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// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
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// so that it stops with a message if a file was not found, but not if all is okay.
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// W_InitMultipleFiles exits if a file was not found, but not if all is okay.
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INT32 W_InitMultipleFiles(char **filenames, boolean addons);
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INT32 W_InitMultipleFiles(const initmultiplefilesentry_t *entries, INT32 count, boolean addons);
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const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
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const char *W_CheckNameForNum(lumpnum_t lumpnum);
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