From 5cc4b1ebad866a132a57b8350772b0e998faa44d Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 19 Aug 2023 04:03:29 -0700 Subject: [PATCH] K_DropEmeraldsFromPlayer: fix after emerald orbiting changes I don't see what it was using the target for before so I'm just removing that. --- src/k_battle.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/k_battle.c b/src/k_battle.c index 66e98561c..aa7a088d6 100644 --- a/src/k_battle.c +++ b/src/k_battle.c @@ -275,8 +275,7 @@ void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType) if ((player->emeralds & emeraldFlag) && (emeraldFlag & emeraldType)) { - mobj_t *emerald = K_SpawnChaosEmerald(player->mo->x, player->mo->y, player->mo->z, player->mo->angle - ANGLE_90, flip, emeraldFlag); - P_SetTarget(&emerald->target, player->mo); + K_SpawnChaosEmerald(player->mo->x, player->mo->y, player->mo->z, player->mo->angle - ANGLE_90, flip, emeraldFlag); player->emeralds &= ~emeraldFlag; break; // Drop only one emerald. Emerald wins are hard enough!