GP bots: Difficulty nerf on GP level restart is now gamespeed-dependent, not a constant, per VC request

Easy, Normal: -3
Hard: -2
(Master continues to be -0)
This commit is contained in:
toaster 2023-12-23 16:45:43 +00:00
parent 8dc35c0fe3
commit 5ce27ee799
2 changed files with 4 additions and 5 deletions

View file

@ -1754,13 +1754,15 @@ void G_Ticker(boolean run)
{ {
if (players[i].bot == true && grandprixinfo.gp == true && grandprixinfo.masterbots == false) if (players[i].bot == true && grandprixinfo.gp == true && grandprixinfo.masterbots == false)
{ {
if (players[i].botvars.difficulty <= BOT_LEVEL_DECREASE) const UINT8 bot_level_decrease = (grandprixinfo.gamespeed <= KARTSPEED_NORMAL) ? 3 : 2;
if (players[i].botvars.difficulty <= bot_level_decrease)
{ {
players[i].botvars.difficulty = 1; players[i].botvars.difficulty = 1;
} }
else else
{ {
players[i].botvars.difficulty -= BOT_LEVEL_DECREASE; players[i].botvars.difficulty -= bot_level_decrease;
} }
} }
else else

View file

@ -32,9 +32,6 @@ extern "C" {
// Level of a "difficult" bot. The max bot level was increased, but this keeps all of the same calculations. // Level of a "difficult" bot. The max bot level was increased, but this keeps all of the same calculations.
#define DIFFICULTBOT (9) #define DIFFICULTBOT (9)
// How much all bots reduce in difficulty when the match needs to be restarted.
#define BOT_LEVEL_DECREASE (2)
// How many tics in a row do you need to turn in this direction before we'll let you turn. // How many tics in a row do you need to turn in this direction before we'll let you turn.
// Made it as small as possible without making it look like the bots are twitching constantly. // Made it as small as possible without making it look like the bots are twitching constantly.
#define BOTTURNCONFIRM 4 #define BOTTURNCONFIRM 4