Tripwire leniency efx

This commit is contained in:
Sally Coolatta 2022-05-08 01:44:12 -04:00
parent 9ab0e028d4
commit 5d0ed5e9e0

View file

@ -2104,12 +2104,24 @@ void K_SpawnNormalSpeedLines(player_t *player)
K_MatchGenericExtraFlags(fast, player->mo);
// Make it red when you have the eggman speed boost
if (player->tripwireLeniency)
{
fast->destscale = fast->destscale * 2;
P_SetScale(fast, 3*fast->scale/2);
}
if (player->eggmanexplode)
{
// Make it red when you have the eggman speed boost
fast->color = SKINCOLOR_RED;
fast->colorized = true;
}
else if (player->tripwireLeniency)
{
// Make it pink+blue+big when you can go through tripwire
fast->color = (leveltime & 1) ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
fast->colorized = true;
}
}
void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
@ -4727,6 +4739,90 @@ void K_DriftDustHandling(mobj_t *spawner)
}
}
static void K_SpawnTripwireVFX(mobj_t *mo)
{
tic_t t = leveltime;
angle_t ang, aoff;
SINT8 sign = 1;
boolean altColor = false;
mobj_t *dust;
boolean drifting = false;
UINT8 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (!P_IsObjectOnGround(mo))
return;
if (mo->player)
{
ang = mo->player->drawangle;
if (mo->player->drift != 0)
{
drifting = true;
ang += (mo->player->drift * ((ANGLE_270 + ANGLE_22h) / 5)); // -112.5 doesn't work. I fucking HATE SRB2 angles
if (mo->player->drift < 0)
sign = 1;
else
sign = -1;
}
}
else
ang = mo->angle;
if (drifting == false)
{
i = (t & 1);
if (i & 1)
sign = -1;
else
sign = 1;
}
else
{
if (t & 1)
{
return;
}
t /= 2;
i = (t & 1);
}
aoff = (ang + ANGLE_180) + (ANGLE_45 * sign);
dust = P_SpawnMobj(mo->x + FixedMul(24*mo->scale, FINECOSINE(aoff>>ANGLETOFINESHIFT)),
mo->y + FixedMul(24*mo->scale, FINESINE(aoff>>ANGLETOFINESHIFT)),
mo->z, MT_DRIFTDUST);
P_SetTarget(&dust->target, mo);
P_InitAngle(dust, ang - (ANGLE_90 * sign)); // point completely perpendicular from the player
P_SetScale(dust, mo->scale);
dust->destscale = mo->scale * 6;
dust->scalespeed = mo->scale/12;
K_FlipFromObject(dust, mo);
altColor = (sign > 0);
if ((t / 2) & 1)
{
dust->tics++; // "randomize" animation
altColor = !altColor;
}
dust->colorized = true;
dust->color = altColor ? SKINCOLOR_BLOSSOM : SKINCOLOR_JAWZ;
dust->momx = (4*mo->momx)/5;
dust->momy = (4*mo->momy)/5;
dust->momz = (4*P_GetMobjZMovement(mo))/5;
P_Thrust(dust, dust->angle, 4*mo->scale);
}
void K_Squish(mobj_t *mo)
{
const fixed_t maxstretch = 4*FRACUNIT;
@ -7315,6 +7411,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->tripwireLeniency > 0)
{
player->tripwireLeniency--;
K_SpawnTripwireVFX(player->mo);
}
if (K_TripwirePassConditions(player) == true)