Play wavedash sounds at full volume

This commit is contained in:
AJ Martinez 2023-07-21 00:48:41 -07:00
parent 4feafc99f0
commit 5d144243e5

View file

@ -9672,7 +9672,7 @@ static void K_KartDrift(player_t *player, boolean onground)
if (!keepsliptide && K_IsLosingSliptideZip(player) && player->sliptideZip > 0)
{
if (!S_SoundPlaying(player->mo, sfx_waved2))
S_StartSoundAtVolume(player->mo, sfx_waved2, 255/2); // Losing combo time, going to boost
S_StartSoundAtVolume(player->mo, sfx_waved2, 255); // Losing combo time, going to boost
S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved4);
player->sliptideZipDelay++;
@ -9703,7 +9703,7 @@ static void K_KartDrift(player_t *player, boolean onground)
player->sliptideZipBoost += yourBoost;
K_SpawnDriftBoostExplosion(player, 0);
S_StartSoundAtVolume(player->mo, sfx_waved3, 2*255/3); // Boost
S_StartSoundAtVolume(player->mo, sfx_waved3, 255); // Boost
}
S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved2);
@ -9717,7 +9717,7 @@ static void K_KartDrift(player_t *player, boolean onground)
S_StopSoundByID(player->mo, sfx_waved1);
S_StopSoundByID(player->mo, sfx_waved2);
if (player->sliptideZip > 0 && !S_SoundPlaying(player->mo, sfx_waved4))
S_StartSoundAtVolume(player->mo, sfx_waved4, 2*255/5); // Passive woosh
S_StartSoundAtVolume(player->mo, sfx_waved4, 255); // Passive woosh
}
player->aizdrifttilt -= player->aizdrifttilt / 4;
@ -9734,7 +9734,7 @@ static void K_KartDrift(player_t *player, boolean onground)
S_StopSoundByID(player->mo, sfx_waved2);
S_StopSoundByID(player->mo, sfx_waved4);
if (!S_SoundPlaying(player->mo, sfx_waved1))
S_StartSoundAtVolume(player->mo, sfx_waved1, 255/2); // Charging
S_StartSoundAtVolume(player->mo, sfx_waved1, 255); // Charging
}
if (player->drift