unfuck savegame for debug

This commit is contained in:
Ashnal 2024-08-19 18:34:08 -04:00
parent 1696893087
commit 5d2f5ac6c7
2 changed files with 6 additions and 2 deletions

View file

@ -495,9 +495,9 @@ struct itemroulette_t
SINT8 *itemList;
#endif
UINT8 useOdds;
UINT8 preexpuseOdds, useOdds;
UINT8 playing, exiting;
UINT32 preexpdist, preexpuseOdds, dist, baseDist;
UINT32 preexpdist, dist, baseDist;
UINT32 firstDist, secondDist;
UINT32 secondToFirst;

View file

@ -744,7 +744,9 @@ static void P_NetArchivePlayers(savebuffer_t *save)
}
#endif
WRITEUINT8(save->p, players[i].itemRoulette.preexpuseOdds);
WRITEUINT8(save->p, players[i].itemRoulette.useOdds);
WRITEUINT32(save->p, players[i].itemRoulette.preexpdist);
WRITEUINT32(save->p, players[i].itemRoulette.dist);
WRITEUINT32(save->p, players[i].itemRoulette.index);
WRITEUINT8(save->p, players[i].itemRoulette.sound);
@ -1368,7 +1370,9 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
}
#endif
players[i].itemRoulette.preexpuseOdds = READUINT8(save->p);
players[i].itemRoulette.useOdds = READUINT8(save->p);
players[i].itemRoulette.preexpdist = READUINT32(save->p);
players[i].itemRoulette.dist = READUINT32(save->p);
players[i].itemRoulette.index = (size_t)READUINT32(save->p);
players[i].itemRoulette.sound = READUINT8(save->p);