EXP softening, large game softening

This commit is contained in:
Antonio Martinez 2025-09-23 21:04:36 -04:00
parent d0ef4cdfaf
commit 5d30a46728
2 changed files with 3 additions and 1 deletions

View file

@ -162,6 +162,8 @@ fixed_t K_EffectiveGradingFactor(const player_t *player)
if (gf > GRADINGFACTORSOFTCAP && !K_PlayerUsesBotMovement(player))
gf = GRADINGFACTORSOFTCAP + FixedDiv(gf - GRADINGFACTORSOFTCAP, GRADINGFACTORCAPSTRENGTH);
gf = (gf + FRACUNIT)/2;
return max(min, gf);
}

View file

@ -1457,7 +1457,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
}
}
fixed_t largegamescaler = roulette->playing * 14 + 100; // Spread out item odds in large games for a less insane experience.
fixed_t largegamescaler = roulette->playing * 5 + 100; // Spread out item odds in large games for a less insane experience.
if (franticitems)
largegamescaler = 100; // Except in Frantic, where you know what you're getting