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EXP softening, large game softening
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2 changed files with 3 additions and 1 deletions
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@ -162,6 +162,8 @@ fixed_t K_EffectiveGradingFactor(const player_t *player)
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if (gf > GRADINGFACTORSOFTCAP && !K_PlayerUsesBotMovement(player))
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gf = GRADINGFACTORSOFTCAP + FixedDiv(gf - GRADINGFACTORSOFTCAP, GRADINGFACTORCAPSTRENGTH);
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gf = (gf + FRACUNIT)/2;
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return max(min, gf);
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}
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@ -1457,7 +1457,7 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
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}
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}
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fixed_t largegamescaler = roulette->playing * 14 + 100; // Spread out item odds in large games for a less insane experience.
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fixed_t largegamescaler = roulette->playing * 5 + 100; // Spread out item odds in large games for a less insane experience.
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if (franticitems)
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largegamescaler = 100; // Except in Frantic, where you know what you're getting
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