Rebuff flame shield

This commit is contained in:
Antonio Martinez 2025-07-01 16:54:00 -04:00
parent b41520c603
commit 5d72948bb0

View file

@ -12735,9 +12735,9 @@ void K_StripOther(player_t *player)
static INT32 K_FlameShieldMax(player_t *player)
{
UINT32 disttofinish = 0;
UINT32 distv = 1024*4; // Pre no-scams: 2048
UINT32 distv = 1024*2; // Pre no-scams: 2048
distv = distv * 16 / FLAMESHIELD_MAX; // Old distv was based on a 16-segment bar
UINT32 scamradius = 1500*4; // How close is close enough that we shouldn't be allowed to scam 1st?
UINT32 scamradius = 1500*2; // How close is close enough that we shouldn't be allowed to scam 1st?
UINT8 i;
disttofinish = K_GetItemRouletteDistance(player, 8);