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DEVELOP: do not restart Tutorial when spectating
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@ -2846,6 +2846,9 @@ static void P_DeathThink(player_t *player)
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{
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{
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if (!netgame && !splitscreen
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if (!netgame && !splitscreen
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&& player->bot == false
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&& player->bot == false
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#ifdef DEVELOP
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&& player->spectator == false
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#endif
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&& (gametyperules & GTR_CHECKPOINTS))
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&& (gametyperules & GTR_CHECKPOINTS))
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{
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{
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G_SetRetryFlag();
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G_SetRetryFlag();
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