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Fix F_StartContinue fading out incorrectly in OpenGL
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@ -3628,7 +3628,6 @@ void F_StartContinue(void)
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}
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wipestyleflags = WSF_FADEOUT;
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F_TryColormapFade(31);
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G_SetGamestate(GS_CONTINUING);
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gameaction = ga_nothing;
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