mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 04:21:47 +00:00
Speed up sphere respawn
This commit is contained in:
parent
2509d5a29c
commit
5db7b337d9
1 changed files with 6 additions and 2 deletions
|
|
@ -9967,7 +9967,11 @@ void P_RespawnSpecials(void)
|
||||||
|
|
||||||
if (gametyperules & GTR_SPHERES)
|
if (gametyperules & GTR_SPHERES)
|
||||||
{
|
{
|
||||||
time = ((MAXPLAYERS+1) - pcount) * (2*TICRATE);
|
if (pcount > 2)
|
||||||
|
time -= (5*TICRATE) * (pcount-2);
|
||||||
|
|
||||||
|
if (time < 5*TICRATE)
|
||||||
|
time = 5*TICRATE;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -9975,7 +9979,7 @@ void P_RespawnSpecials(void)
|
||||||
return;
|
return;
|
||||||
else if (pcount > 1)
|
else if (pcount > 1)
|
||||||
{
|
{
|
||||||
time = (120 - ((pcount-2) * 10))*TICRATE;
|
time = (120 - ((pcount-2) * 10)) * TICRATE;
|
||||||
|
|
||||||
// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
|
// If the map is longer or shorter than 3 laps, then adjust ring respawn to account for this.
|
||||||
// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
|
// 5 lap courses would have more retreaded ground, while 2 lap courses would have less.
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue