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(UNTESTED) No UFO damage carryover on Master difficulty
I'm not sure if it's replay compatible
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@ -1285,6 +1285,7 @@ static mobj_t *InitSpecialUFO(waypoint_t *start)
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// Set specialDamage as early as possible, for glass ball's sake
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// Set specialDamage as early as possible, for glass ball's sake
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if (grandprixinfo.gp && grandprixinfo.specialDamage)
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if (grandprixinfo.gp && grandprixinfo.specialDamage)
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if (grandprixinfo.masterbots == false)
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{
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{
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ufo->health -= min(2*(UINT32)mobjinfo[MT_SPECIAL_UFO].spawnhealth/10, grandprixinfo.specialDamage/12);
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ufo->health -= min(2*(UINT32)mobjinfo[MT_SPECIAL_UFO].spawnhealth/10, grandprixinfo.specialDamage/12);
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// Use this if you want to spy on what the health ends up being:
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// Use this if you want to spy on what the health ends up being:
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