diff --git a/src/objects/orbinaut.c b/src/objects/orbinaut.c index 4b1792b10..22632d33e 100644 --- a/src/objects/orbinaut.c +++ b/src/objects/orbinaut.c @@ -213,7 +213,7 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2) { // Player Damage if ((t1->type == MT_ORBINAUT_SHIELD || t1->type == MT_JAWZ_SHIELD) - && !t2->player->invincibilitytimer && !K_IsBigger(t1, t2)) // UGH. Stumble ignores invinc. Fix this damage type someday. + && !t2->player->invincibilitytimer && !K_IsBigger(t2, t1)) // UGH. Stumble ignores invinc. Fix this damage type someday. { // Same hack as Instawhip! // If you do this a third time, please make it a part of the damage system.