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Partially revert Jawz x2 changes
Several races in a row with several people getting x2 Jawz in the same spot... sorry Oni, it's BAD. Kept the increase in the further behind spot, we'll see if it's any better
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1 changed files with 2 additions and 2 deletions
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@ -486,7 +486,7 @@ boolean K_IsPlayerWanted(player_t *player)
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static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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{
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//P-Odds 0 1 2 3 4 5 6 7 8
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/*Sneaker*/ {20, 0, 0, 3, 6, 6, 0, 0, 0 }, // Sneaker
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/*Sneaker*/ {20, 0, 0, 4, 6, 6, 0, 0, 0 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 5, 5, 0 }, // Rocket Sneaker
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/*Invincibility*/ { 0, 0, 0, 0, 0, 1, 4, 6,16 }, // Invincibility
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/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
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@ -507,7 +507,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS][9] =
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/*Banana x10*/ { 0, 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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/*Orbinaut x3*/ { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, // Orbinaut x3
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/*Orbinaut x4*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0 }, // Orbinaut x4
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/*Jawz x2*/ { 0, 0, 0, 2, 2, 0, 0, 0, 0 } // Jawz x2
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/*Jawz x2*/ { 0, 0, 0, 1, 2, 0, 0, 0, 0 } // Jawz x2
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};
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static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][6] =
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