bailquake rename to bailhitlag

This commit is contained in:
Ashnal 2025-07-25 08:39:37 -04:00
parent df9d4cf177
commit 5e4bd6adbb
4 changed files with 10 additions and 10 deletions

View file

@ -1092,7 +1092,7 @@ struct player_t
UINT32 bailcharge;
UINT32 baildrop;
boolean bailquake;
boolean bailhitlag;
boolean analoginput; // Has an input been recorded that requires analog usage? For input display.

View file

@ -10132,10 +10132,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->ringboost /= 3;
}
if (player->bailquake && !player->mo->hitlag) // quake as soon as we leave hitlag
if (player->bailhitlag && !player->mo->hitlag) // quake as soon as we leave hitlag
{
P_StartQuakeFromMobj(7, 50 * player->mo->scale, 2048 * player->mo->scale, player->mo);
player->bailquake = false;
player->bailhitlag = false;
}
// The precise ordering of start-of-level made me want to cut my head off,
@ -14200,7 +14200,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->baildrop += baildrop * BAIL_DROPFREQUENCY + 1;
K_AddHitLag(player->mo, TICRATE/4, false);
player->bailquake = true; // set for a one time quake effect as soon as hitlag ends
player->bailhitlag = true; // set for a one time quake effect as soon as hitlag ends
if (P_PlayerInPain(player))
{

View file

@ -286,8 +286,8 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->bailcharge);
else if (fastcmp(field,"baildrop"))
lua_pushinteger(L, plr->baildrop);
else if (fastcmp(field,"bailquake"))
lua_pushboolean(L, plr->bailquake);
else if (fastcmp(field,"bailhitlag"))
lua_pushboolean(L, plr->bailhitlag);
else if (fastcmp(field,"dotrickfx"))
lua_pushboolean(L, plr->dotrickfx);
else if (fastcmp(field,"stingfx"))
@ -927,8 +927,8 @@ static int player_set(lua_State *L)
plr->bailcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"baildrop"))
plr->baildrop = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bailquake"))
plr->bailquake = luaL_checkboolean(L, 3);
else if (fastcmp(field,"bailhitlag"))
plr->bailhitlag = luaL_checkboolean(L, 3);
else if (fastcmp(field,"analoginput"))
plr->analoginput = luaL_checkboolean(L, 3);
else if (fastcmp(field,"transfer"))

View file

@ -683,7 +683,7 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT32(save->p, players[i].bailcharge);
WRITEUINT32(save->p, players[i].baildrop);
WRITEUINT8(save->p, players[i].bailquake);
WRITEUINT8(save->p, players[i].bailhitlag);
WRITEUINT8(save->p, players[i].analoginput);
@ -1348,7 +1348,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].bailcharge = READUINT32(save->p);
players[i].baildrop = READUINT32(save->p);
players[i].bailquake = READUINT8(save->p);
players[i].bailhitlag = READUINT8(save->p);
players[i].analoginput = READUINT8(save->p);