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Prevent hitlag from eating death events (resolves #112).
I could've used the existing `boolean force` here to skip over the check, but I think the MF_SHOOTABLE check is appropriate, and the DMG_CANTHURTSELF flag will be respected this way too.
Also, clean up a ridiculously long statement.
* `k_spinouttype` will never have the value of 2. This might've been a check for KSPIN_IFRAMES, but
* that already controls `pw_flashing` earlier in the check
* completely unlabeled, so it's nonsense that needs to be stripped
* `k_squishedtimer` wa mou shinderu.
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1 changed files with 2 additions and 2 deletions
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@ -1863,7 +1863,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (!(target->flags & MF_SHOOTABLE))
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return false; // shouldn't happen...
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if (target->hitlag > 0)
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if (!(damagetype & DMG_DEATHMASK) && target->hitlag > 0)
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return false;
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}
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@ -1947,7 +1947,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (combo == false)
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{
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if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinouttype] != 2))
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if (player->powers[pw_flashing] > 0)
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{
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// Post-hit invincibility
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K_DoInstashield(player);
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