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Evaluation: Hide overlay text in DEVELOP if soundtest override greater than the number of evaluation types is in play
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@ -1276,6 +1276,11 @@ void F_GameEvaluationDrawer(void)
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}
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}
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}
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}
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#ifdef DEVELOP
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if (cv_soundtest.value > EVAL_MAX)
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return;
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#endif
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V_DrawCenteredGamemodeString(
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V_DrawCenteredGamemodeString(
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BASEVIDWIDTH/2,
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BASEVIDWIDTH/2,
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15,
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15,
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