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Battle: fix viewpoint switching to eliminated player
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2 changed files with 5 additions and 2 deletions
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@ -1526,7 +1526,8 @@ boolean G_CouldView(INT32 playernum)
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//
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boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive)
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{
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if (!playeringame[playernum] || players[playernum].spectator)
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// PF_ELIMINATED: Battle Overtime Barrier killed this player
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if (!playeringame[playernum] || players[playernum].spectator || (players[playernum].pflags & PF_ELIMINATED))
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{
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return false;
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}
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@ -112,7 +112,9 @@ struct DirectorInfo
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}
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// pair finished? try the next one
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if (players[playerstat[targetposition].sorted].exiting)
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if (players[playerstat[targetposition].sorted].exiting ||
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// Battle: player was killed by Overtime Barrier
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(players[playerstat[targetposition].sorted].pflags & PF_ELIMINATED))
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{
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continue;
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}
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