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Fix flashing tics flickering animation for light snake
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1 changed files with 4 additions and 1 deletions
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@ -344,7 +344,10 @@ static void K_MovePlayerToRespawnPoint(player_t *player)
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player->mo->momx = player->mo->momy = player->mo->momz = 0;
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player->flashing = 2;
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// 3 because this timer counts down afterward, in
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// P_PlayerThink. flashing must be > 1 after it has
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// counted down in order to flicker the player sprite.
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player->flashing = 3;
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//player->nocontrol = max(2, player->nocontrol);
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if (leveltime % 8 == 0 && !mapreset)
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