The barrier won't do anything if they've already been eliminated

This commit is contained in:
Sally Coolatta 2020-10-25 16:07:33 -04:00
parent ed6787ae4d
commit 5f0658e6ca

View file

@ -5765,7 +5765,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_wanted]++;
}
if (battleovertime.enabled >= 10*TICRATE)
if ((battleovertime.enabled >= 10*TICRATE) && (player->eliminated == false))
{
fixed_t distanceToBarrier = 0;