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The barrier won't do anything if they've already been eliminated
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@ -5765,7 +5765,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->kartstuff[k_wanted]++;
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}
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if (battleovertime.enabled >= 10*TICRATE)
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if ((battleovertime.enabled >= 10*TICRATE) && (player->eliminated == false))
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{
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fixed_t distanceToBarrier = 0;
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