mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-04-27 12:31:54 +00:00
fakes use MF_SPECIAL, no longer destroyable
This commit is contained in:
parent
8e05aeb825
commit
5f2e419db3
3 changed files with 44 additions and 196 deletions
|
|
@ -14566,7 +14566,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL, // missilestate
|
S_NULL, // missilestate
|
||||||
S_DEADFAKEITEM, // deathstate
|
S_DEADFAKEITEM, // deathstate
|
||||||
S_NULL, // xdeathstate
|
S_NULL, // xdeathstate
|
||||||
sfx_None, // deathsound
|
sfx_kc2e, // deathsound
|
||||||
8, // speed
|
8, // speed
|
||||||
16*FRACUNIT, // radius
|
16*FRACUNIT, // radius
|
||||||
32*FRACUNIT, // height
|
32*FRACUNIT, // height
|
||||||
|
|
@ -14574,7 +14574,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
100, // mass
|
100, // mass
|
||||||
1, // damage
|
1, // damage
|
||||||
sfx_None, // activesound
|
sfx_None, // activesound
|
||||||
MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
|
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||||
S_NULL // raisestate
|
S_NULL // raisestate
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
@ -14593,7 +14593,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
S_NULL, // missilestate
|
S_NULL, // missilestate
|
||||||
S_DEADFAKEITEM, // deathstate
|
S_DEADFAKEITEM, // deathstate
|
||||||
S_NULL, // xdeathstate
|
S_NULL, // xdeathstate
|
||||||
sfx_None, // deathsound
|
sfx_kc2e, // deathsound
|
||||||
0, // speed
|
0, // speed
|
||||||
16*FRACUNIT, // radius
|
16*FRACUNIT, // radius
|
||||||
32*FRACUNIT, // height
|
32*FRACUNIT, // height
|
||||||
|
|
@ -14601,7 +14601,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||||
100, // mass
|
100, // mass
|
||||||
1, // damage
|
1, // damage
|
||||||
sfx_fake, // activesound
|
sfx_fake, // activesound
|
||||||
MF_BOUNCE|MF_SHOOTABLE, // flags
|
MF_SPECIAL|MF_BOUNCE|MF_SHOOTABLE, // flags
|
||||||
S_NULL // raisestate
|
S_NULL // raisestate
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -435,7 +435,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
|
|
||||||
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
||||||
{
|
{
|
||||||
if (player->kartstuff[k_comebackmode] == 1 || player->kartstuff[k_comebacktimer])
|
if (player->kartstuff[k_comebackmode] != 0 || player->kartstuff[k_comebacktimer])
|
||||||
return;
|
return;
|
||||||
if (player->kartstuff[k_comebackmode] == 0)
|
if (player->kartstuff[k_comebackmode] == 0)
|
||||||
player->kartstuff[k_comebackmode] = 1;
|
player->kartstuff[k_comebackmode] = 1;
|
||||||
|
|
@ -445,6 +445,43 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
P_SetTarget(&special->target, toucher);
|
P_SetTarget(&special->target, toucher);
|
||||||
P_KillMobj(special, toucher, toucher);
|
P_KillMobj(special, toucher, toucher);
|
||||||
break;
|
break;
|
||||||
|
case MT_FAKESHIELD: // SRB2kart
|
||||||
|
case MT_FAKEITEM:
|
||||||
|
if ((special->target == toucher || special->target == toucher->target) && (special->threshold > 0))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (special->health <= 0 || toucher->health <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!P_CanPickupItem(player, 2))
|
||||||
|
return;
|
||||||
|
|
||||||
|
/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
|
||||||
|
{
|
||||||
|
if (player->kartstuff[k_comebackmode] != 0 || player->kartstuff[k_comebacktimer])
|
||||||
|
return;
|
||||||
|
if (player->kartstuff[k_comebackmode] == 0)
|
||||||
|
player->kartstuff[k_comebackmode] = 2;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
{
|
||||||
|
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
|
||||||
|
S_StartSound(poof, special->info->deathsound);
|
||||||
|
|
||||||
|
K_StripItems(player);
|
||||||
|
if (player->kartstuff[k_itemroulette] <= 0)
|
||||||
|
player->kartstuff[k_itemroulette] = 1;
|
||||||
|
player->kartstuff[k_roulettetype] = 2;
|
||||||
|
if (special->target && special->target->player
|
||||||
|
&& (G_RaceGametype() || special->target->player->kartstuff[k_bumper] > 0))
|
||||||
|
player->kartstuff[k_eggmanblame] = special->target->player-players;
|
||||||
|
else
|
||||||
|
player->kartstuff[k_eggmanblame] = player-players;
|
||||||
|
|
||||||
|
P_RemoveMobj(special);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case MT_KARMAHITBOX:
|
case MT_KARMAHITBOX:
|
||||||
if (!special->target->player)
|
if (!special->target->player)
|
||||||
return;
|
return;
|
||||||
|
|
@ -506,6 +543,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||||
player->kartstuff[k_roulettetype] = 1;
|
player->kartstuff[k_roulettetype] = 1;
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// ***************************************** //
|
// ***************************************** //
|
||||||
// Rings, coins, spheres, weapon panels, etc //
|
// Rings, coins, spheres, weapon panels, etc //
|
||||||
// ***************************************** //
|
// ***************************************** //
|
||||||
|
|
|
||||||
192
src/p_map.c
192
src/p_map.c
|
|
@ -742,37 +742,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||||
}
|
}
|
||||||
else if (thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
|
|
||||||
{
|
|
||||||
if (tmthing->type == MT_ORBINAUT_SHIELD || tmthing->type == MT_JAWZ_SHIELD)
|
|
||||||
{
|
|
||||||
// This Item Damage
|
|
||||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
|
||||||
tmthing->z -= tmthing->height;
|
|
||||||
else
|
|
||||||
tmthing->z += tmthing->height;
|
|
||||||
|
|
||||||
S_StartSound(tmthing, tmthing->info->deathsound);
|
|
||||||
P_KillMobj(tmthing, thing, thing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
|
|
||||||
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Other Item Damage
|
|
||||||
if (thing->eflags & MFE_VERTICALFLIP)
|
|
||||||
thing->z -= thing->height;
|
|
||||||
else
|
|
||||||
thing->z += thing->height;
|
|
||||||
|
|
||||||
S_StartSound(thing, thing->info->deathsound);
|
|
||||||
P_KillMobj(thing, tmthing, tmthing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
}
|
|
||||||
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
|
else if (thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE)
|
||||||
{
|
{
|
||||||
// This Item Damage
|
// This Item Damage
|
||||||
|
|
@ -934,131 +903,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
||||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
||||||
}
|
}
|
||||||
else if (thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
|
|
||||||
{
|
|
||||||
if (tmthing->type == MT_BANANA_SHIELD)
|
|
||||||
{
|
|
||||||
// This Item Damage
|
|
||||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
|
||||||
tmthing->z -= tmthing->height;
|
|
||||||
else
|
|
||||||
tmthing->z += tmthing->height;
|
|
||||||
|
|
||||||
S_StartSound(tmthing, tmthing->info->deathsound);
|
|
||||||
P_KillMobj(tmthing, thing, thing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
|
|
||||||
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
|
|
||||||
}
|
|
||||||
// Other Item Damage
|
|
||||||
if (thing->eflags & MFE_VERTICALFLIP)
|
|
||||||
thing->z -= thing->height;
|
|
||||||
else
|
|
||||||
thing->z += thing->height;
|
|
||||||
|
|
||||||
S_StartSound(thing, thing->info->deathsound);
|
|
||||||
P_KillMobj(thing, tmthing, tmthing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else if (tmthing->type == MT_FAKESHIELD || tmthing->type == MT_FAKEITEM)
|
|
||||||
{
|
|
||||||
// see if it went over / under
|
|
||||||
if (tmthing->z > thing->z + thing->height)
|
|
||||||
return true; // overhead
|
|
||||||
if (tmthing->z + tmthing->height < thing->z)
|
|
||||||
return true; // underneath
|
|
||||||
|
|
||||||
if (((tmthing->target == thing) || (tmthing->target == thing->target)) && (tmthing->threshold > 0 || (thing->type != MT_PLAYER && thing->threshold > 0)))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (tmthing->health <= 0 || thing->health <= 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (thing->player && thing->player->powers[pw_flashing])
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (thing->type == MT_ORBINAUT // When these items collide with the fake item, just the fake item is destroyed
|
|
||||||
|| thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
|
||||||
|| thing->type == MT_SSMINE
|
|
||||||
|| thing->type == MT_BANANA || thing->type == MT_BALLHOG)
|
|
||||||
{
|
|
||||||
// This Item Damage
|
|
||||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
|
||||||
tmthing->z -= tmthing->height;
|
|
||||||
else
|
|
||||||
tmthing->z += tmthing->height;
|
|
||||||
|
|
||||||
S_StartSound(tmthing, tmthing->info->deathsound);
|
|
||||||
P_KillMobj(tmthing, thing, thing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
}
|
|
||||||
else if (thing->type == MT_ORBINAUT_SHIELD // When these items collide with the fake item, both of them are destroyed
|
|
||||||
|| thing->type == MT_JAWZ_SHIELD
|
|
||||||
|| thing->type == MT_SSMINE_SHIELD
|
|
||||||
|| thing->type == MT_BANANA_SHIELD
|
|
||||||
|| thing->type == MT_FAKEITEM || thing->type == MT_FAKESHIELD)
|
|
||||||
{
|
|
||||||
// Other Item Damage
|
|
||||||
if (thing->eflags & MFE_VERTICALFLIP)
|
|
||||||
thing->z -= thing->height;
|
|
||||||
else
|
|
||||||
thing->z += thing->height;
|
|
||||||
|
|
||||||
S_StartSound(thing, thing->info->deathsound);
|
|
||||||
P_KillMobj(thing, tmthing, tmthing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
|
|
||||||
P_SpawnMobj(thing->x/2 + tmthing->x/2, thing->y/2 + tmthing->y/2, thing->z/2 + tmthing->z/2, MT_ITEMCLASH);
|
|
||||||
|
|
||||||
// This Item Damage
|
|
||||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
|
||||||
tmthing->z -= tmthing->height;
|
|
||||||
else
|
|
||||||
tmthing->z += tmthing->height;
|
|
||||||
|
|
||||||
S_StartSound(tmthing, tmthing->info->deathsound);
|
|
||||||
P_KillMobj(tmthing, thing, thing);
|
|
||||||
|
|
||||||
P_SetObjectMomZ(tmthing, 8*FRACUNIT, false);
|
|
||||||
P_InstaThrust(tmthing, R_PointToAngle2(thing->x, thing->y, tmthing->x, tmthing->y)+ANGLE_90, 16*FRACUNIT);
|
|
||||||
}
|
|
||||||
else if (thing->type == MT_PLAYER)
|
|
||||||
{
|
|
||||||
// Player Damage
|
|
||||||
{
|
|
||||||
mobj_t *poof = P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, MT_EXPLODE);
|
|
||||||
S_StartSound(poof, sfx_kc2e);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (P_CanPickupItem(thing->player, 2))
|
|
||||||
{
|
|
||||||
if (thing->player->kartstuff[k_itemroulette] <= 0)
|
|
||||||
thing->player->kartstuff[k_itemroulette] = 1;
|
|
||||||
thing->player->kartstuff[k_roulettetype] = 2;
|
|
||||||
if (tmthing->target && tmthing->target->player)
|
|
||||||
thing->player->kartstuff[k_eggmanblame] = tmthing->target->player-players;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This Item Damage
|
|
||||||
if (tmthing->eflags & MFE_VERTICALFLIP)
|
|
||||||
tmthing->z -= tmthing->height;
|
|
||||||
else
|
|
||||||
tmthing->z += tmthing->height;
|
|
||||||
|
|
||||||
S_StartSound(tmthing, tmthing->info->deathsound);
|
|
||||||
P_RemoveMobj(tmthing);
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
@ -1106,7 +950,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
else if (tmthing->type == MT_PLAYER &&
|
else if (tmthing->type == MT_PLAYER &&
|
||||||
(thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_ORBINAUT
|
(thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_ORBINAUT
|
||||||
|| thing->type == MT_JAWZ_SHIELD || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
|| thing->type == MT_JAWZ_SHIELD || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
||||||
|| thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM
|
|
||||||
|| thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
|| thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
||||||
|| thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE
|
|| thing->type == MT_SSMINE_SHIELD || thing->type == MT_SSMINE
|
||||||
|| thing->type == MT_MINEEXPLOSION
|
|| thing->type == MT_MINEEXPLOSION
|
||||||
|
|
@ -1120,8 +963,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
return true; // underneath
|
return true; // underneath
|
||||||
|
|
||||||
if (tmthing->player && tmthing->player->powers[pw_flashing]
|
if (tmthing->player && tmthing->player->powers[pw_flashing]
|
||||||
&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD
|
&& !(thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_JAWZ_DUD))
|
||||||
|| thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM))
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
if (thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD
|
if (thing->type == MT_ORBINAUT_SHIELD || thing->type == MT_JAWZ_SHIELD
|
||||||
|
|
@ -1152,38 +994,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||||
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
P_SetObjectMomZ(thing, 8*FRACUNIT, false);
|
||||||
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
P_InstaThrust(thing, R_PointToAngle2(tmthing->x, tmthing->y, thing->x, thing->y)+ANGLE_90, 16*FRACUNIT);
|
||||||
}
|
}
|
||||||
else if (thing->type == MT_FAKESHIELD || thing->type == MT_FAKEITEM)
|
|
||||||
{
|
|
||||||
if ((thing->target == tmthing) && (thing->threshold > 0))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (tmthing->health <= 0 || thing->health <= 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
// Player Damage
|
|
||||||
{
|
|
||||||
mobj_t *poof = P_SpawnMobj(thing->x, thing->y, thing->z, MT_EXPLODE);
|
|
||||||
S_StartSound(poof, sfx_kc2e);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (P_CanPickupItem(tmthing->player, 2))
|
|
||||||
{
|
|
||||||
if (tmthing->player->kartstuff[k_itemroulette] <= 0)
|
|
||||||
tmthing->player->kartstuff[k_itemroulette] = 1;
|
|
||||||
tmthing->player->kartstuff[k_roulettetype] = 2;
|
|
||||||
if (thing->target && thing->target->player)
|
|
||||||
tmthing->player->kartstuff[k_eggmanblame] = thing->target->player-players;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Other Item Damage
|
|
||||||
if (thing->eflags & MFE_VERTICALFLIP)
|
|
||||||
thing->z -= thing->height;
|
|
||||||
else
|
|
||||||
thing->z += thing->height;
|
|
||||||
|
|
||||||
S_StartSound(thing, thing->info->deathsound);
|
|
||||||
P_RemoveMobj(thing);
|
|
||||||
}
|
|
||||||
else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
else if (thing->type == MT_BANANA_SHIELD || thing->type == MT_BANANA
|
||||||
|| thing->type == MT_BALLHOG)
|
|| thing->type == MT_BALLHOG)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue