mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'team-hud' into 'master'
Team HUD See merge request kart-krew-dev/ring-racers-internal!2562
This commit is contained in:
commit
5f95ad933f
5 changed files with 367 additions and 3 deletions
295
src/k_hud.cpp
295
src/k_hud.cpp
|
|
@ -229,6 +229,12 @@ static patch_t *kp_voice_remotemuted;
|
|||
static patch_t *kp_voice_remotedeafened;
|
||||
static patch_t *kp_voice_tagactive[3];
|
||||
|
||||
static patch_t *kp_team_bar[2];
|
||||
static patch_t *kp_team_sticker[2];
|
||||
static patch_t *kp_team_underlay[2][2];
|
||||
static patch_t *kp_team_minihead;
|
||||
static patch_t *kp_team_you;
|
||||
|
||||
patch_t *kp_autoroulette;
|
||||
patch_t *kp_autoring;
|
||||
|
||||
|
|
@ -1044,6 +1050,17 @@ void K_LoadKartHUDGraphics(void)
|
|||
{
|
||||
HU_UpdatePatch(&kp_voice_tagactive[i], "VOXCTA%d", i);
|
||||
}
|
||||
|
||||
HU_UpdatePatch(&kp_team_bar[0], "TEAM_B");
|
||||
HU_UpdatePatch(&kp_team_sticker[0], "TEAM_S");
|
||||
HU_UpdatePatch(&kp_team_bar[1], "TEAM4B");
|
||||
HU_UpdatePatch(&kp_team_sticker[1], "TEAM4S");
|
||||
HU_UpdatePatch(&kp_team_underlay[0][0], "TEAM_UL");
|
||||
HU_UpdatePatch(&kp_team_underlay[0][1], "TEAM_UR");
|
||||
HU_UpdatePatch(&kp_team_underlay[1][0], "TEAM4UL");
|
||||
HU_UpdatePatch(&kp_team_underlay[1][1], "TEAM4UR");
|
||||
HU_UpdatePatch(&kp_team_minihead, "TEAM4H");
|
||||
HU_UpdatePatch(&kp_team_you, "TEAM_YOU");
|
||||
}
|
||||
|
||||
// For the item toggle menu
|
||||
|
|
@ -3212,6 +3229,12 @@ INT32 K_GetTransFlagFromFixed(fixed_t value)
|
|||
}
|
||||
}
|
||||
|
||||
static INT32 easedallyscore = 0;
|
||||
static tic_t scorechangecooldown = 0;
|
||||
// Mildly ugly. Don't want to export this to khud when it's so nicely handled here,
|
||||
// but HUD hooks run at variable timing based on your actual framerate.
|
||||
static tic_t lastleveltime = 0;
|
||||
|
||||
static void K_drawKartTeamScores(void)
|
||||
{
|
||||
if (G_GametypeHasTeams() == false)
|
||||
|
|
@ -3219,6 +3242,273 @@ static void K_drawKartTeamScores(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (TEAM__MAX != 3)
|
||||
return; // "maybe someday" - the magic conch
|
||||
|
||||
// I get to write HUD code from scratch, so it's going to be horribly
|
||||
// verbose and obnoxious.
|
||||
|
||||
UINT8 use4p = (r_splitscreen > 1) ? 1 : 0;
|
||||
|
||||
INT32 basex = BASEVIDWIDTH/2 + 20;
|
||||
INT32 basey = 0;
|
||||
INT32 flags = V_HUDTRANS|V_SLIDEIN;
|
||||
INT32 snapflags = V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
if (use4p)
|
||||
snapflags = V_SNAPTOTOP;
|
||||
flags |= snapflags;
|
||||
|
||||
// bar stuff, relative to base
|
||||
INT32 barwidth = 124;
|
||||
INT32 barheight = 4;
|
||||
INT32 barx = 5; // 58
|
||||
INT32 bary = 12; // -8
|
||||
|
||||
// team score stuff, relative to base
|
||||
INT32 scorex = 67;
|
||||
INT32 scorey = 20;
|
||||
INT32 scoregap = 8;
|
||||
INT32 scoreoffset = 1;
|
||||
|
||||
// your score, relative to base
|
||||
INT32 youx = 108;
|
||||
INT32 youy = 26; // youy you arrive at the rising sus
|
||||
|
||||
// minimap team leaders, relative to BARS
|
||||
INT32 facex = -4;
|
||||
INT32 facey = -4;
|
||||
INT32 faceoff = 7;
|
||||
INT32 facesize = 2;
|
||||
|
||||
if (use4p)
|
||||
{
|
||||
basex = 127;
|
||||
basey = 5;
|
||||
|
||||
barwidth = 62;
|
||||
barheight = 2;
|
||||
barx = 2;
|
||||
bary = 6;
|
||||
|
||||
scorex = 33;
|
||||
scorey = 10;
|
||||
scoregap = 2;
|
||||
|
||||
facex = -2;
|
||||
facey = -5;
|
||||
faceoff = 4;
|
||||
}
|
||||
|
||||
UINT8 allies = stplyr->team;
|
||||
UINT8 enemies = (allies == TEAM_ORANGE) ? TEAM_BLUE : TEAM_ORANGE;
|
||||
|
||||
UINT8 *allycolor = R_GetTranslationColormap(TC_RAINBOW, g_teaminfo[allies].color, GTC_CACHE);
|
||||
UINT8 *enemycolor = R_GetTranslationColormap(TC_RAINBOW, g_teaminfo[enemies].color, GTC_CACHE);
|
||||
|
||||
UINT16 allyscore = g_teamscores[allies];
|
||||
UINT16 enemyscore = g_teamscores[enemies];
|
||||
UINT16 totalscore = allyscore + enemyscore;
|
||||
|
||||
using srb2::Draw;
|
||||
srb2::Draw::Font scorefont = Draw::Font::kTimer;
|
||||
|
||||
if (totalscore > 99)
|
||||
{
|
||||
scorefont = Draw::Font::kThinTimer;
|
||||
scoreoffset--;
|
||||
}
|
||||
|
||||
if (use4p)
|
||||
{
|
||||
if (totalscore > 99)
|
||||
{
|
||||
scorefont = Draw::Font::kPing;
|
||||
}
|
||||
else
|
||||
{
|
||||
scorefont = Draw::Font::kZVote;
|
||||
}
|
||||
}
|
||||
|
||||
UINT32 youscore = stplyr->teamimportance;
|
||||
if (gametyperules & GTR_POINTLIMIT)
|
||||
{
|
||||
youscore = stplyr->roundscore;
|
||||
}
|
||||
|
||||
UINT8 ri = 6; // "ramp index", picks drawfill color from team skincolors
|
||||
INT32 allyfill = skincolors[g_teaminfo[allies].color].ramp[ri];
|
||||
INT32 enemyfill = skincolors[g_teaminfo[enemies].color].ramp[ri];
|
||||
|
||||
INT32 winning = 0;
|
||||
if (allyscore > enemyscore)
|
||||
winning = 1;
|
||||
else if (enemyscore > allyscore)
|
||||
winning = -1;
|
||||
|
||||
UINT8 *winnercolor = (winning == 1) ?
|
||||
R_GetTranslationColormap(TC_RAINBOW, g_teaminfo[allies].color, GTC_CACHE) :
|
||||
R_GetTranslationColormap(TC_RAINBOW, g_teaminfo[enemies].color, GTC_CACHE);
|
||||
|
||||
if (scorechangecooldown)
|
||||
scorechangecooldown--;
|
||||
|
||||
// prevent giga flicker on team scoring
|
||||
if (easedallyscore == allyscore)
|
||||
{
|
||||
// :O
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lastleveltime != leveltime) // Timing consistency
|
||||
{
|
||||
INT32 delta = abs(easedallyscore - allyscore); // how wrong is display score?
|
||||
|
||||
if (scorechangecooldown == 0)
|
||||
{
|
||||
if (allyscore > easedallyscore)
|
||||
{
|
||||
easedallyscore++;
|
||||
if (!cv_reducevfx.value)
|
||||
allycolor = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_WHITE, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
easedallyscore--;
|
||||
if (!cv_reducevfx.value)
|
||||
enemycolor = R_GetTranslationColormap(TC_BLINK, SKINCOLOR_WHITE, GTC_CACHE);
|
||||
}
|
||||
scorechangecooldown = TICRATE/delta;
|
||||
}
|
||||
}
|
||||
|
||||
// replace scores with eased scores
|
||||
allyscore = easedallyscore;
|
||||
enemyscore = totalscore - allyscore;
|
||||
}
|
||||
|
||||
lastleveltime = leveltime;
|
||||
|
||||
fixed_t enemypercent = FixedDiv(enemyscore*FRACUNIT, totalscore*FRACUNIT);
|
||||
// fixed_t allypercent = FixedDiv(allyscore*FRACUNIT, totalscore*FRACUNIT);
|
||||
INT32 enemywidth = FixedInt(FixedMul(enemypercent, barwidth*FRACUNIT));
|
||||
INT32 allywidth = barwidth - enemywidth;
|
||||
|
||||
player_t *bestenemy = NULL;
|
||||
INT32 bestenemyscore = -1;
|
||||
player_t *bestally = NULL;
|
||||
INT32 bestallyscore = -1;
|
||||
|
||||
boolean useroundscore = false;
|
||||
if (gametyperules & GTR_POINTLIMIT)
|
||||
useroundscore = true;
|
||||
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].team == TEAM_UNASSIGNED)
|
||||
continue;
|
||||
|
||||
INT32 score = useroundscore ? players[i].roundscore : players[i].teamimportance;
|
||||
|
||||
if (players[i].team == allies)
|
||||
{
|
||||
if (bestallyscore < score || (bestallyscore == score && useroundscore == false && players[i].teamposition < bestally->teamposition))
|
||||
{
|
||||
bestallyscore = score;
|
||||
bestally = &players[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bestenemyscore < score || (bestenemyscore == score && useroundscore == false && players[i].teamposition < bestenemy->teamposition))
|
||||
{
|
||||
bestenemyscore = score;
|
||||
bestenemy = &players[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw at the top and bottom of the screen in 4P.
|
||||
boolean goagain = use4p;
|
||||
|
||||
draw:
|
||||
|
||||
V_DrawScaledPatch(basex, basey, flags, kp_team_sticker[use4p]);
|
||||
V_DrawMappedPatch(basex, basey, flags, kp_team_underlay[use4p][0], enemycolor);
|
||||
V_DrawMappedPatch(basex, basey, flags, kp_team_underlay[use4p][1], allycolor);
|
||||
V_DrawMappedPatch(basex, basey, flags, kp_team_bar[use4p], winnercolor);
|
||||
if (!use4p)
|
||||
V_DrawScaledPatch(basex, basey, flags, kp_team_you);
|
||||
|
||||
if (V_GetHUDTranslucency(0) != 10)
|
||||
return;
|
||||
|
||||
V_DrawFill(basex+barx, basey+bary, enemywidth, barheight, enemyfill|flags);
|
||||
V_DrawFill(basex+barx+enemywidth, basey+bary, allywidth, barheight, allyfill|flags);
|
||||
|
||||
// Goofy, but we want the winning team to draw on top
|
||||
boolean drawally = (winning != 1);
|
||||
for (UINT8 drew = 0; drew < 2; drew++)
|
||||
{
|
||||
if (use4p)
|
||||
{
|
||||
if (bestenemy && !drawally)
|
||||
{
|
||||
V_DrawMappedPatch(basex+barx+facex+enemywidth-facesize+faceoff, basey+bary+facey, flags|V_FLIP, kp_team_minihead, enemycolor);
|
||||
}
|
||||
if (bestally && drawally)
|
||||
{
|
||||
V_DrawMappedPatch(basex+barx+facex+enemywidth+facesize, basey+bary+facey, flags, kp_team_minihead, allycolor);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bestenemy && !drawally)
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(bestenemy->skin, static_cast<skincolornum_t>(bestenemy->skincolor), GTC_CACHE);
|
||||
V_DrawMappedPatch(basex+barx+facex+enemywidth-facesize+faceoff, basey+bary+facey, flags|V_FLIP, faceprefix[bestenemy->skin][FACE_MINIMAP], colormap);
|
||||
}
|
||||
if (bestally && drawally)
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(bestally->skin, static_cast<skincolornum_t>(bestally->skincolor), GTC_CACHE);
|
||||
V_DrawMappedPatch(basex+barx+facex+enemywidth+facesize, basey+bary+facey, flags, faceprefix[bestally->skin][FACE_MINIMAP], colormap);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
drawally = !drawally;
|
||||
}
|
||||
|
||||
Draw enemynum = Draw(basex+scorex-scoregap, basey+scorey).flags(flags).font(scorefont).align(Draw::Align::kRight).colorize(g_teaminfo[enemies].color);
|
||||
Draw allynum = Draw(basex+scorex+scoregap+scoreoffset, basey+scorey).flags(flags).font(scorefont).align(Draw::Align::kLeft).colorize(g_teaminfo[allies].color);
|
||||
|
||||
if (totalscore > 99)
|
||||
{
|
||||
enemynum.text("{:03}", enemyscore);
|
||||
allynum.text("{:03}", allyscore);
|
||||
}
|
||||
else
|
||||
{
|
||||
enemynum.text("{:02}", enemyscore);
|
||||
allynum.text("{:02}", allyscore);
|
||||
}
|
||||
|
||||
if (!use4p)
|
||||
{
|
||||
Draw you = Draw(basex+youx, basey+youy).flags(flags).font(Draw::Font::kZVote).colorize(g_teaminfo[allies].color);
|
||||
you.text("{:02}", youscore);
|
||||
}
|
||||
|
||||
if (goagain)
|
||||
{
|
||||
goagain = false;
|
||||
flags |= V_SNAPTOBOTTOM;
|
||||
flags &= ~V_SNAPTOTOP;
|
||||
basey = 170;
|
||||
goto draw;
|
||||
}
|
||||
|
||||
/*
|
||||
for (INT32 i = TEAM_UNASSIGNED+1; i < TEAM__MAX; i++)
|
||||
{
|
||||
INT32 x = BASEVIDWIDTH/2;
|
||||
|
|
@ -3238,6 +3528,7 @@ static void K_drawKartTeamScores(void)
|
|||
V_DrawCenteredString(x, 15, g_teaminfo[i].chat_color, va("+%d", individual_score));
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
static boolean K_drawKartLaps(void)
|
||||
|
|
@ -6857,7 +7148,7 @@ void K_drawKartHUD(void)
|
|||
|
||||
if (r_splitscreen == 1)
|
||||
{
|
||||
if (LUA_HudEnabled(hud_time))
|
||||
if (LUA_HudEnabled(hud_time) && ((gametyperules & GTR_TIMELIMIT) || cv_drawtimer.value))
|
||||
{
|
||||
K_drawKart2PTimestamp();
|
||||
}
|
||||
|
|
@ -6869,7 +7160,7 @@ void K_drawKartHUD(void)
|
|||
}
|
||||
else if (viewnum == r_splitscreen)
|
||||
{
|
||||
if (LUA_HudEnabled(hud_time))
|
||||
if (LUA_HudEnabled(hud_time) && ((gametyperules & GTR_TIMELIMIT) || cv_drawtimer.value))
|
||||
{
|
||||
K_drawKart4PTimestamp();
|
||||
}
|
||||
|
|
|
|||
39
src/k_kart.c
39
src/k_kart.c
|
|
@ -1478,6 +1478,9 @@ static boolean K_TryDraft(player_t *player, mobj_t *dest, fixed_t minDist, fixed
|
|||
return false;
|
||||
}
|
||||
|
||||
if (dest->player && G_SameTeam(player, dest->player))
|
||||
draftdistance = FixedMul(draftdistance, K_TeamComebackMultiplier(player));
|
||||
|
||||
// Not close enough to draft.
|
||||
if (dist > draftdistance && draftdistance > 0)
|
||||
{
|
||||
|
|
@ -4147,7 +4150,9 @@ void K_SpawnAmps(player_t *player, UINT8 amps, mobj_t *impact)
|
|||
scaledamps /= 2;
|
||||
*/
|
||||
|
||||
for (int i = 0; i < (scaledamps/2); i++)
|
||||
UINT16 finalreward = max(1, scaledamps/2);
|
||||
|
||||
for (int i = 0; i < finalreward; i++)
|
||||
{
|
||||
mobj_t *pickup = P_SpawnMobj(impact->x, impact->y, impact->z, MT_AMPS);
|
||||
pickup->momx = P_RandomRange(PR_ITEM_DEBRIS, -40*mapobjectscale, 40*mapobjectscale);
|
||||
|
|
@ -15503,6 +15508,9 @@ fixed_t K_GetGradingMultAdjustment(player_t *player)
|
|||
fixed_t stablerate = 3*FRACUNIT/10; // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
|
||||
fixed_t result = 0;
|
||||
|
||||
if (g_teamplay)
|
||||
power = 3 * power / 4;
|
||||
|
||||
INT32 live_players = 0; // players we are competing against
|
||||
|
||||
for (INT32 i = 0; i < MAXPLAYERS; i++)
|
||||
|
|
@ -15714,4 +15722,33 @@ boolean K_TryPickMeUp(mobj_t *m1, mobj_t *m2)
|
|||
return true;
|
||||
}
|
||||
|
||||
fixed_t K_TeamComebackMultiplier(player_t *player)
|
||||
{
|
||||
INT32 myteam = player->team;
|
||||
INT32 theirteam = (myteam == TEAM_ORANGE) ? TEAM_BLUE : TEAM_ORANGE;
|
||||
|
||||
if (g_teamscores[myteam] >= g_teamscores[theirteam])
|
||||
return FRACUNIT;
|
||||
|
||||
UINT32 ourdistance = 0;
|
||||
UINT32 theirdistance = 0;
|
||||
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (players[i].team == myteam)
|
||||
ourdistance += K_GetItemRouletteDistance(&players[i], players[i].itemRoulette.playing);
|
||||
else
|
||||
theirdistance += K_GetItemRouletteDistance(&players[i], players[i].itemRoulette.playing);
|
||||
}
|
||||
|
||||
fixed_t multiplier = FixedDiv(ourdistance, theirdistance);
|
||||
multiplier = min(multiplier, 3*FRACUNIT);
|
||||
multiplier = max(multiplier, FRACUNIT);
|
||||
|
||||
return multiplier;
|
||||
}
|
||||
|
||||
//}
|
||||
|
|
|
|||
|
|
@ -322,6 +322,8 @@ void K_BotHitPenalty(player_t *player);
|
|||
|
||||
boolean K_TryPickMeUp(mobj_t *m1, mobj_t *m2);
|
||||
|
||||
fixed_t K_TeamComebackMultiplier(player_t *player);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -3209,6 +3209,26 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
K_SpawnAmps(source->player, K_PvPAmpReward((type == DMG_WHUMBLE) ? 30 : 20, source->player, player), target);
|
||||
K_BotHitPenalty(player);
|
||||
|
||||
if (G_SameTeam(source->player, player))
|
||||
{
|
||||
if (type != DMG_EXPLODE)
|
||||
type = DMG_STUMBLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || !players[i].mo || P_MobjWasRemoved(players[i].mo))
|
||||
continue;
|
||||
if (!G_SameTeam(source->player, &players[i]))
|
||||
continue;
|
||||
if (source->player == &players[i])
|
||||
continue;
|
||||
K_SpawnAmps(&players[i], FixedInt(FixedMul(5, K_TeamComebackMultiplier(player))), target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Extend the invincibility if the hit was a direct hit.
|
||||
if (inflictor == source && source->player->invincibilitytimer &&
|
||||
!K_PowerUpRemaining(source->player, POWERUP_SMONITOR))
|
||||
|
|
|
|||
14
src/p_spec.c
14
src/p_spec.c
|
|
@ -2071,6 +2071,20 @@ static void K_HandleLapIncrement(player_t *player)
|
|||
K_SpawnDriftElectricSparks(player, SKINCOLOR_SILVER, false);
|
||||
K_SpawnAmps(player, 35, player->mo);
|
||||
|
||||
if (g_teamplay)
|
||||
{
|
||||
for (UINT8 j = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[j] || players[j].spectator || !players[j].mo || P_MobjWasRemoved(players[j].mo))
|
||||
continue;
|
||||
if (!G_SameTeam(player, &players[j]))
|
||||
continue;
|
||||
if (player == &players[j])
|
||||
continue;
|
||||
K_SpawnAmps(&players[j], 10, player->mo);
|
||||
}
|
||||
}
|
||||
|
||||
rainbowstartavailable = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue