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Reset camera interpolation when switching viewpoints
Fixes a 1-frame jitter of the camera moving across the level and turning around to match the new viewpoint.
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@ -2050,6 +2050,10 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
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{
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camerap = &camera[viewnum-1];
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P_ResetCamera(&players[(*displayplayerp)], camerap);
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// Why does it need to be done twice?
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R_ResetViewInterpolation(viewnum);
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R_ResetViewInterpolation(viewnum);
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}
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if (viewnum > splits)
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