Make sure sector reverse DOES NOT influence Stone Shoe directly

Stone Shoe copies flip flag from player. Sector gravity
was applied separately.
This commit is contained in:
James R 2025-07-09 11:47:38 -07:00
parent c2aa8b1032
commit 5fec05d8ac

View file

@ -1095,7 +1095,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
wasflip = (mo->eflags & MFE_VERTICALFLIP) != 0;
if (mo->type != MT_SPINFIRE)
if (mo->type != MT_SPINFIRE && mo->type != MT_STONESHOE)
mo->eflags &= ~MFE_VERTICALFLIP;
if (mo->subsector->sector->ffloors) // Check for 3D floor gravity too.
@ -1303,7 +1303,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
gravityadd *= 2;
break;
case MT_STONESHOE:
gravityadd *= 4;
gravityadd = -4 * abs(gravityadd) * P_MobjFlip(mo);
break;
default:
break;
@ -15487,6 +15487,7 @@ boolean P_MobjCanChangeFlip(mobj_t *mobj)
case MT_SHRINK_CHAIN:
case MT_SHRINK_LASER:
case MT_SHRINK_PARTICLE:
case MT_STONESHOE:
return false;
default: