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Fix homing ring using the wrong team gametype rule
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1 changed files with 1 additions and 1 deletions
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@ -4986,7 +4986,7 @@ void A_ThrownRing(mobj_t *actor)
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continue;
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// Don't home in on teammates.
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if ((gametyperules & GTR_TEAMFLAGS)
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if ((gametyperules & GTR_TEAMS)
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&& actor->target->player->ctfteam == player->ctfteam)
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continue;
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}
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