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"Final checkpoint" EXP bonus
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parent
7109cd8c13
commit
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4 changed files with 78 additions and 24 deletions
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@ -757,8 +757,8 @@ extern int
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#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
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#define EXP_STABLERATE 3*FRACUNIT/10 // how low is your placement before losing XP? 4*FRACUNIT/10 = top 40% of race will gain
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#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
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#define EXP_POWER 3*FRACUNIT/100 // adjust to change overall xp volatility
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#define EXP_MIN 25 // The min value target
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#define EXP_MIN 25 // The min value target
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#define EXP_TARGET 120 // Used for grading ...
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#define EXP_TARGET 150 // Used for grading ...
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#define EXP_MAX 120 // The max value displayed by the hud and in the tally screen and GP results screen
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#define EXP_MAX 150 // The max value displayed by the hud and in the tally screen and GP results screen
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#ifdef __cplusplus
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#ifdef __cplusplus
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} // extern "C"
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} // extern "C"
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70
src/k_kart.c
70
src/k_kart.c
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@ -4500,6 +4500,15 @@ void K_SpawnEXP(player_t *player, UINT8 exp, mobj_t *impact)
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if (exp == 0)
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if (exp == 0)
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return;
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return;
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boolean special = false;
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if (player->gradingpointnum == K_GetNumGradingPoints())
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{
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exp *= FINAL_CHECK_POWER;
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special = true;
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}
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for (int i = 0; i < exp; i++)
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for (int i = 0; i < exp; i++)
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{
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{
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mobj_t *pickup = P_SpawnMobj(impact->x, impact->y, impact->z, MT_EXP);
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mobj_t *pickup = P_SpawnMobj(impact->x, impact->y, impact->z, MT_EXP);
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@ -4510,6 +4519,14 @@ void K_SpawnEXP(player_t *player, UINT8 exp, mobj_t *impact)
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pickup->momy += P_RandomRange(PR_ITEM_DEBRIS, -20*mapobjectscale, 20*mapobjectscale);
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pickup->momy += P_RandomRange(PR_ITEM_DEBRIS, -20*mapobjectscale, 20*mapobjectscale);
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pickup->momz += P_RandomRange(PR_ITEM_DEBRIS, -20*mapobjectscale, 20*mapobjectscale);
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pickup->momz += P_RandomRange(PR_ITEM_DEBRIS, -20*mapobjectscale, 20*mapobjectscale);
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// pickup->color = player->skincolor;
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// pickup->color = player->skincolor;
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if (special)
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{
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P_InstaScale(pickup, 3*pickup->scale/2);
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pickup->color = SKINCOLOR_SAPPHIRE;
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pickup->colorized = true;
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}
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P_SetTarget(&pickup->target, player->mo);
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P_SetTarget(&pickup->target, player->mo);
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}
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}
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}
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}
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@ -4719,7 +4736,7 @@ void K_CheckpointCrossAward(player_t *player)
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K_HandleRaceSplits(player, leveltime - starttime, player->gradingpointnum);
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K_HandleRaceSplits(player, leveltime - starttime, player->gradingpointnum);
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}
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}
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player->gradingfactor += K_GetGradingFactorAdjustment(player);
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player->gradingfactor += K_GetGradingFactorAdjustment(player, player->gradingpointnum);
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player->gradingpointnum++;
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player->gradingpointnum++;
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player->exp = K_GetEXP(player);
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player->exp = K_GetEXP(player);
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//CONS_Printf("player: %s factor: %.2f exp: %d\n", player_names[player-players], FIXED_TO_FLOAT(player->gradingfactor), player->exp);
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//CONS_Printf("player: %s factor: %.2f exp: %d\n", player_names[player-players], FIXED_TO_FLOAT(player->gradingfactor), player->exp);
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@ -17095,7 +17112,7 @@ static UINT8 K_Opponents(player_t *player)
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return opponents;
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return opponents;
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}
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}
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static fixed_t K_GradingFactorPower(player_t *player)
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static fixed_t K_GradingFactorPower(player_t *player, UINT32 gradingpoint)
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{
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{
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fixed_t power = EXP_POWER; // adjust to change overall exp volatility
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fixed_t power = EXP_POWER; // adjust to change overall exp volatility
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UINT8 opponents = K_Opponents(player);
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UINT8 opponents = K_Opponents(player);
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@ -17109,23 +17126,30 @@ static fixed_t K_GradingFactorPower(player_t *player)
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if (opponents > 8)
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if (opponents > 8)
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power -= (opponents - 8) * (power/24);
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power -= (opponents - 8) * (power/24);
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UINT32 gp = K_GetNumGradingPoints();
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if (gradingpoint-1 == gp)
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{
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power *= FINAL_CHECK_POWER;
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}
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return power;
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return power;
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}
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}
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static fixed_t K_GradingFactorGainPerWin(player_t *player)
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static fixed_t K_GradingFactorGainPerWin(player_t *player, UINT32 gradingpoint)
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{
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{
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return K_GradingFactorPower(player);
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return K_GradingFactorPower(player, gradingpoint);
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}
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}
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static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player)
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static fixed_t K_GradingFactorDrainPerCheckpoint(player_t *player, UINT32 gradingpoint)
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{
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{
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// EXP_STABLERATE: How low do you have to place before losing gradingfactor? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
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// EXP_STABLERATE: How low do you have to place before losing gradingfactor? 4*FRACUNIT/10 = top 40% of race gains, 60% loses.
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UINT8 opponents = K_Opponents(player);
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UINT8 opponents = K_Opponents(player);
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fixed_t power = K_GradingFactorPower(player);
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fixed_t power = K_GradingFactorPower(player, gradingpoint);
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return FixedMul(power, FixedMul(opponents*FRACUNIT, FRACUNIT - EXP_STABLERATE));
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return FixedMul(power, FixedMul(opponents*FRACUNIT, FRACUNIT - EXP_STABLERATE));
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}
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}
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fixed_t K_GetGradingFactorAdjustment(player_t *player)
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fixed_t K_GetGradingFactorAdjustment(player_t *player, UINT32 gradingpoint)
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{
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{
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fixed_t result = 0;
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fixed_t result = 0;
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@ -17136,13 +17160,13 @@ fixed_t K_GetGradingFactorAdjustment(player_t *player)
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continue;
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continue;
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if (player->position < players[i].position)
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if (player->position < players[i].position)
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result += K_GradingFactorGainPerWin(player);
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result += K_GradingFactorGainPerWin(player, gradingpoint);
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}
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}
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// ...then take all of the gradingfactor you could possibly have earned,
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// ...then take all of the gradingfactor you could possibly have earned,
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// and lose it proportional to the stable rate. If you're below
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// and lose it proportional to the stable rate. If you're below
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// the stable threshold, this results in you losing gradingfactor
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// the stable threshold, this results in you losing gradingfactor
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result -= K_GradingFactorDrainPerCheckpoint(player);
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result -= K_GradingFactorDrainPerCheckpoint(player, gradingpoint);
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return result;
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return result;
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}
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}
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@ -17156,8 +17180,8 @@ fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
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for (UINT8 i = 0; i < player->gradingpointnum; i++) // For each gradingpoint you've reached...
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for (UINT8 i = 0; i < player->gradingpointnum; i++) // For each gradingpoint you've reached...
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{
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{
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for (UINT8 j = 0; j < winning; j++)
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for (UINT8 j = 0; j < winning; j++)
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factor += K_GradingFactorGainPerWin(player); // If max, increase gradingfactor for each player you could have been beating.
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factor += K_GradingFactorGainPerWin(player, i); // If max, increase gradingfactor for each player you could have been beating.
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factor -= K_GradingFactorDrainPerCheckpoint(player); // Then, drain like usual.
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factor -= K_GradingFactorDrainPerCheckpoint(player, i); // Then, drain like usual.
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}
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}
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return factor;
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return factor;
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@ -17165,16 +17189,24 @@ fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max)
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UINT16 K_GetEXP(player_t *player)
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UINT16 K_GetEXP(player_t *player)
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{
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{
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UINT32 gpn = player->gradingpointnum;
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UINT32 numgradingpoints = K_GetNumGradingPoints();
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UINT32 numgradingpoints = K_GetNumGradingPoints();
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fixed_t targetminexp = (EXP_MIN*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a last place player should be at this stage of the race
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UINT32 effgradingpoints = K_GetNumEffectiveGradingPoints();
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fixed_t targetmaxexp = (EXP_MAX*player->gradingpointnum<<FRACBITS) / max(1,numgradingpoints); // about what a 1.0 factor should be at this stage of the race
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// Account for Final Check bonus
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if (gpn == numgradingpoints)
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gpn = effgradingpoints;
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fixed_t targetminexp = (EXP_MIN*gpn<<FRACBITS) / max(1,effgradingpoints); // about what a last place player should be at this stage of the race
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fixed_t targetmaxexp = (EXP_MAX*gpn<<FRACBITS) / max(1,effgradingpoints); // about what a 1.0 factor should be at this stage of the race
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fixed_t factormin = K_GetGradingFactorMinMax(player, false);
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fixed_t factormin = K_GetGradingFactorMinMax(player, false);
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fixed_t factormax = K_GetGradingFactorMinMax(player, true);
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fixed_t factormax = K_GetGradingFactorMinMax(player, true);
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UINT16 exp = FixedRescale(player->gradingfactor, factormin, factormax, Easing_Linear, targetminexp, targetmaxexp)>>FRACBITS;
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UINT16 exp = FixedRescale(player->gradingfactor, factormin, factormax, Easing_Linear, targetminexp, targetmaxexp)>>FRACBITS;
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if (modeattacking)
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if (modeattacking)
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exp = 100 * player->gradingpointnum / numgradingpoints;
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exp = 100 * player->gradingpointnum / max(1, numgradingpoints); // No Final Check here, just a linear slide
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// CONS_Printf("Player %s numgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
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// CONS_Printf("Player %s numgradingpoints=%d gradingpoint=%d targetminexp=%d targetmaxexp=%d factor=%.2f factormin=%.2f factormax=%.2f exp=%d\n",
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// player_names[player - players], numgradingpoints, player->gradingpointnum, targetminexp, targetmaxexp, FIXED_TO_FLOAT(player->gradingfactor), FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax), exp);
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// player_names[player - players], numgradingpoints, player->gradingpointnum, targetminexp, targetmaxexp, FIXED_TO_FLOAT(player->gradingfactor), FIXED_TO_FLOAT(factormin), FIXED_TO_FLOAT(factormax), exp);
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@ -17190,6 +17222,16 @@ UINT32 K_GetNumGradingPoints(void)
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return numlaps * (1 + Obj_GetCheckpointCount());
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return numlaps * (1 + Obj_GetCheckpointCount());
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}
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}
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// Final check counts for extra, used for EXP minmax etc
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UINT32 K_GetNumEffectiveGradingPoints(void)
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{
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UINT32 gp = K_GetNumGradingPoints();
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if (gp == 0)
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return 0;
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else
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return gp + FINAL_CHECK_POWER - 1;
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}
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// ===
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// ===
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// END EXP ZONE
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// END EXP ZONE
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// ===
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// ===
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@ -123,6 +123,9 @@ Make sure this matches the actual number of states
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#define AUTORESPAWN_TIME (10*TICRATE)
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#define AUTORESPAWN_TIME (10*TICRATE)
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#define AUTORESPAWN_THRESHOLD (7*TICRATE)
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#define AUTORESPAWN_THRESHOLD (7*TICRATE)
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// How many checkpoints is the last checkpoint worth?
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#define FINAL_CHECK_POWER (3)
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angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
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angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
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void K_PopBubbleShield(player_t *player);
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void K_PopBubbleShield(player_t *player);
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@ -347,11 +350,12 @@ boolean K_ThunderDome(void);
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boolean K_PlayerCanUseItem(player_t *player);
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boolean K_PlayerCanUseItem(player_t *player);
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fixed_t K_GetGradingFactorAdjustment(player_t *player);
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fixed_t K_GetGradingFactorAdjustment(player_t *player, UINT32 gradingpoint);
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fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max);
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fixed_t K_GetGradingFactorMinMax(player_t *player, boolean max);
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UINT16 K_GetEXP(player_t *player);
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UINT16 K_GetEXP(player_t *player);
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UINT32 K_GetNumGradingPoints(void);
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UINT32 K_GetNumGradingPoints(void);
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UINT32 K_GetNumEffectiveGradingPoints(void);
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boolean K_LegacyRingboost(const player_t *player);
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boolean K_LegacyRingboost(const player_t *player);
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@ -384,14 +384,20 @@ void K_UpdatePowerLevels(player_t *player, UINT8 gradingpoint, boolean forfeit)
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}
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}
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else
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else
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{
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{
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if (exitBonus == false)
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fixed_t prevInc = ourinc;
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INT16 dvs = max(K_GetNumGradingPoints(), 1);
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ourinc = FixedDiv(ourinc, dvs*FRACUNIT);
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theirinc = FixedDiv(theirinc, dvs*FRACUNIT);
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if (exitBonus)
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{
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ourinc *= FINAL_CHECK_POWER;
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theirinc *= FINAL_CHECK_POWER;
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CONS_Debug(DBG_PWRLV, "Final check bonus (%d / %d * %d = %d)\n", prevInc/FRACUNIT, dvs, FINAL_CHECK_POWER, ourinc/FRACUNIT);
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}
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else
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{
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{
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fixed_t prevInc = ourinc;
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INT16 dvs = max(K_GetNumGradingPoints(), 1);
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ourinc = FixedDiv(ourinc, dvs*FRACUNIT);
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theirinc = FixedDiv(theirinc, dvs*FRACUNIT);
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CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc/FRACUNIT, dvs, ourinc/FRACUNIT);
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CONS_Debug(DBG_PWRLV, "Reduced (%d / %d = %d) because it's not the end of the race\n", prevInc/FRACUNIT, dvs, ourinc/FRACUNIT);
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}
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}
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}
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}
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@ -432,6 +438,8 @@ void K_UpdatePowerLevelsFinalize(player_t *player, boolean onForfeit)
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if (checksleft <= 0)
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if (checksleft <= 0)
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{
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{
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if (!(gametyperules & GTR_CHECKPOINTS)) // We should probably do at least _one_ PWR update.
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K_UpdatePowerLevels(player, player->gradingpointnum, onForfeit);
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// We've done every checkpoint already.
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// We've done every checkpoint already.
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return;
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return;
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}
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}
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