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Adjust Test Run's exceptions for lock checks
- Revert the blanket exception so Lost and Found won't always have it available - Won't be considered cheating to go to Test Run on game boot even if not unlocked - Made the lack of exception for Test Run in Command_Map_f's cheat check more intentional
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parent
bfb939161a
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3 changed files with 3 additions and 3 deletions
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@ -1908,7 +1908,7 @@ void D_SRB2Main(void)
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I_Error("Can't get first map of gametype\n");
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I_Error("Can't get first map of gametype\n");
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}
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}
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if (M_MapLocked(pstartmap))
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if (pstartmap != 1 && M_MapLocked(pstartmap))
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{
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{
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G_SetUsedCheats();
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G_SetUsedCheats();
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}
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}
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@ -2821,7 +2821,7 @@ static void Command_Map_f(void)
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return;
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return;
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}
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}
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if (M_MapLocked(newmapnum))
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if (/*newmapnum != 1 &&*/ M_MapLocked(newmapnum))
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{
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{
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ischeating = true;
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ischeating = true;
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}
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}
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@ -1851,7 +1851,7 @@ boolean M_MapLocked(UINT16 mapnum)
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if (marathonmode)
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if (marathonmode)
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return false;
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return false;
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if (mapnum <= 1 || mapnum > nummapheaders)
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if (mapnum == 0 || mapnum > nummapheaders)
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return false;
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return false;
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if (!mapheaderinfo[mapnum-1])
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if (!mapheaderinfo[mapnum-1])
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