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MT_SHADOW + SPR_NONE, teleports to tracer and renders only a shadow
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parent
cd9777f0cb
commit
61399981a2
4 changed files with 43 additions and 2 deletions
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@ -369,8 +369,8 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_XDEATHSTATE",
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"S_XDEATHSTATE",
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"S_RAISESTATE",
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"S_RAISESTATE",
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// Thok
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"S_THOK",
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"S_THOK",
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"S_SHADOW",
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// SRB2kart Frames
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// SRB2kart Frames
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"S_KART_STILL",
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"S_KART_STILL",
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@ -4705,6 +4705,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_UNKNOWN",
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"MT_UNKNOWN",
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"MT_THOK", // Thok! mobj
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"MT_THOK", // Thok! mobj
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"MT_SHADOW", // Linkdraw Shadow (for invisible objects)
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"MT_PLAYER",
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"MT_PLAYER",
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"MT_KART_LEFTOVER",
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"MT_KART_LEFTOVER",
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"MT_KART_TIRE",
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"MT_KART_TIRE",
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29
src/info.c
29
src/info.c
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@ -28,6 +28,7 @@
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char sprnames[NUMSPRITES + 1][5] =
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char sprnames[NUMSPRITES + 1][5] =
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{
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{
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"NULL", // invisible object
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"NULL", // invisible object
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"NONE", // invisible but still rendered
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"UNKN",
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"UNKN",
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"THOK", // Thok! mobj
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"THOK", // Thok! mobj
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@ -850,6 +851,7 @@ state_t states[NUMSTATES] =
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
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{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
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{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
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{SPR_NONE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW
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// Player
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// Player
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{SPR_PLAY, SPR2_STIN, 1, {NULL}, 0, 0, S_KART_STILL}, // S_KART_STILL
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{SPR_PLAY, SPR2_STIN, 1, {NULL}, 0, 0, S_KART_STILL}, // S_KART_STILL
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@ -5364,6 +5366,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_SHADOW
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-1, // doomednum
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S_SHADOW, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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-1, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_PLAYER
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{ // MT_PLAYER
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-1, // doomednum
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-1, // doomednum
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S_KART_STILL, // spawnstate
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S_KART_STILL, // spawnstate
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@ -576,6 +576,7 @@ extern boolean actionsoverridden[NUMACTIONS];
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typedef enum sprite
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typedef enum sprite
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{
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{
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SPR_NULL, // invisible object
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SPR_NULL, // invisible object
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SPR_NONE, // invisible but still rendered
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SPR_UNKN,
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SPR_UNKN,
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SPR_THOK, // Thok! mobj
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SPR_THOK, // Thok! mobj
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@ -1351,8 +1352,8 @@ typedef enum state
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S_XDEATHSTATE,
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S_XDEATHSTATE,
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S_RAISESTATE,
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S_RAISESTATE,
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// Thok
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S_THOK,
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S_THOK,
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S_SHADOW,
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S_KART_STILL,
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S_KART_STILL,
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S_KART_STILL_L,
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S_KART_STILL_L,
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@ -5723,6 +5724,7 @@ typedef enum mobj_type
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MT_UNKNOWN,
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MT_UNKNOWN,
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MT_THOK, // Thok! mobj
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MT_THOK, // Thok! mobj
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MT_SHADOW, // Linkdraw Shadow (for invisible objects)
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MT_PLAYER,
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MT_PLAYER,
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MT_KART_LEFTOVER,
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MT_KART_LEFTOVER,
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MT_KART_TIRE,
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MT_KART_TIRE,
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@ -5307,6 +5307,15 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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switch (mobj->type)
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switch (mobj->type)
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{
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{
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case MT_SHADOW:
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if (mobj->tracer)
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{
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P_MoveOrigin(mobj,
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mobj->tracer->x,
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mobj->tracer->y,
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mobj->tracer->z);
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}
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break;
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case MT_BOSSJUNK:
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case MT_BOSSJUNK:
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mobj->renderflags ^= RF_DONTDRAW;
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mobj->renderflags ^= RF_DONTDRAW;
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break;
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break;
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