From 6184ba60c53deb90edf8317b773ba1ed18a7050d Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sun, 14 May 2023 21:34:25 -0700 Subject: [PATCH] Fix chat messages being krangled on dedicated servers --- src/d_clisrv.c | 2 +- src/hu_stuff.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 85ce815e0..6b71ea60f 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4981,7 +4981,7 @@ static void PT_Say(int node) say_pak say = netbuffer->u.say; - if (playernode[say.source] != node) + if (playernode[say.source] != node && say.source != servernode) return; // Spoofed source! if ((cv_mute.value || say.flags & (HU_CSAY|HU_SHOUT)) && say.source != serverplayer && !(IsPlayerAdmin(say.source))) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 05be35f39..fa366bd36 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -511,7 +511,7 @@ void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source) char *msg = &buf[3]; // Enforce shout for the dedicated server. - if (dedicated && !(flags & HU_CSAY)) + if (dedicated && source == serverplayer && !(flags & HU_CSAY)) { flags |= HU_SHOUT; }