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Race: send player death sprite flying less further away
- Let the player see the death frame more often in Race. - The slower speed will be used in Race, but not Battle or Versus modes. - Also keep the shadow on player death sprite.
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1 changed files with 4 additions and 3 deletions
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@ -1673,7 +1673,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL);
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target->health = 0; // This makes it easy to check if something's dead elsewhere.
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if (target->type != MT_BATTLEBUMPER)
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if (target->type != MT_BATTLEBUMPER && target->type != MT_PLAYER)
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{
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target->shadowscale = 0;
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}
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@ -1897,8 +1897,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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}
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}
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P_InstaThrust(target, flingAngle, max(flingSpeed, 14 * target->scale));
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P_SetObjectMomZ(target, 20*FRACUNIT, false);
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boolean battle = (gametyperules & (GTR_BUMPERS | GTR_BOSS)) == GTR_BUMPERS;
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P_InstaThrust(target, flingAngle, max(flingSpeed, 6 * target->scale) / (battle ? 1 : 3));
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P_SetObjectMomZ(target, battle ? 20*FRACUNIT : 18*FRACUNIT, false);
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P_PlayDeathSound(target);
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}
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