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Expose K_TimeLimitForGametype to Lua
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1 changed files with 8 additions and 0 deletions
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@ -4689,6 +4689,13 @@ static int lib_kUnsetItemOut(lua_State *L)
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return 0;
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return 0;
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}
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}
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static int lib_kTimeLimitForGametype(lua_State *L)
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{
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INLEVEL
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lua_pushinteger(L, K_TimeLimitForGametype());
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return 1;
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}
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static int lib_kGetCollideAngle(lua_State *L)
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static int lib_kGetCollideAngle(lua_State *L)
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{
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{
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mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -5169,6 +5176,7 @@ static luaL_Reg lib[] = {
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{"K_ItemScaleForPlayer",lib_kItemScaleForPlayer},
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{"K_ItemScaleForPlayer",lib_kItemScaleForPlayer},
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{"K_SetItemOut",lib_kSetItemOut},
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{"K_SetItemOut",lib_kSetItemOut},
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{"K_UnsetItemOut",lib_kUnsetItemOut},
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{"K_UnsetItemOut",lib_kUnsetItemOut},
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{"K_TimeLimitForGametype",lib_kTimeLimitForGametype},
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{"K_GetCollideAngle",lib_kGetCollideAngle},
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{"K_GetCollideAngle",lib_kGetCollideAngle},
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{"K_AddHitLag",lib_kAddHitLag},
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{"K_AddHitLag",lib_kAddHitLag},
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