Expose K_TimeLimitForGametype to Lua

This commit is contained in:
JugadorXEI 2025-08-09 18:44:24 +02:00
parent d53859e2dd
commit 6270222e8a

View file

@ -4689,6 +4689,13 @@ static int lib_kUnsetItemOut(lua_State *L)
return 0;
}
static int lib_kTimeLimitForGametype(lua_State *L)
{
INLEVEL
lua_pushinteger(L, K_TimeLimitForGametype());
return 1;
}
static int lib_kGetCollideAngle(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -5169,6 +5176,7 @@ static luaL_Reg lib[] = {
{"K_ItemScaleForPlayer",lib_kItemScaleForPlayer},
{"K_SetItemOut",lib_kSetItemOut},
{"K_UnsetItemOut",lib_kUnsetItemOut},
{"K_TimeLimitForGametype",lib_kTimeLimitForGametype},
{"K_GetCollideAngle",lib_kGetCollideAngle},
{"K_AddHitLag",lib_kAddHitLag},