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Hide useless instawhip charge between picking up and confirming item boxes
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parent
4d4f6f3bdd
commit
628be3950f
1 changed files with 14 additions and 3 deletions
17
src/k_kart.c
17
src/k_kart.c
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@ -9038,7 +9038,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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else if (!(player->cmd.buttons & BT_ATTACK)) // Deliberate Item button release, no need to protect you from lockout
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player->instaWhipChargeLockout = 0;
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if (player->instaWhipCharge && player->instaWhipCharge < INSTAWHIP_CHARGETIME)
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// OOPSIES FIXME pt.2: See OOPSIES FIXME pt.1.
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// Don't draw attention to a useless, invisible whip charge!
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if (player->instaWhipCharge && player->instaWhipCharge < INSTAWHIP_CHARGETIME && !player->itemRoulette.active)
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{
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if (!S_SoundPlaying(player->mo, sfx_wchrg1))
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S_StartSoundAtVolume(player->mo, sfx_wchrg1, 255/2);
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@ -12115,7 +12117,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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player->instaWhipCharge = min(player->instaWhipCharge + 1, INSTAWHIP_TETHERBLOCK + 1);
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if (player->instaWhipCharge == 1)
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// OOPSIES FIXME pt.1: You can charge instawhip between picking up and confirming an item box.
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// This is vanishingly rare in race and impossible in battle, but SUPER common in prisons!
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//
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// ...But this was discovered after staff ghost recording started, and charging whip prevents
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// flingring pickup, meaning it has a small but desync-capable gameplay effect.
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//
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// So instead of stopping charge, we hide it. How embarrassing!
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if (player->instaWhipCharge == 1 && !player->itemRoulette.active)
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{
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Obj_SpawnInstaWhipRecharge(player, 0);
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Obj_SpawnInstaWhipRecharge(player, ANGLE_120);
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@ -12141,7 +12150,9 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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if (player->instaWhipCharge < INSTAWHIP_CHARGETIME)
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{
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S_StartSound(player->mo, sfx_kc50);
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// OOPSIES FIXME pt.3: See OOPSIES FIXME pt.1.
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if (!player->itemRoulette.active)
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S_StartSound(player->mo, sfx_kc50);
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player->instaWhipCharge = 0;
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player->botvars.itemconfirm = 0;
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}
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