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Free MF_AMBIENT
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954127d533
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3 changed files with 6 additions and 6 deletions
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@ -5685,7 +5685,7 @@ const char *const MOBJFLAG_LIST[] = {
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"BOSS",
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"SPAWNCEILING",
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"NOGRAVITY",
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"AMBIENT",
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"\x01", // free: 1<<10 (name un-matchable)
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"SLIDEME",
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"NOCLIP",
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"FLOAT",
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@ -19016,7 +19016,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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@ -28256,7 +28256,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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@ -28283,7 +28283,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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@ -122,8 +122,8 @@ typedef enum
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// Don't apply gravity (every tic); object will float, keeping current height
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// or changing it actively.
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MF_NOGRAVITY = 1<<9,
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// This object is an ambient sound. Obsolete, but keep this around for backwards compatibility.
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MF_AMBIENT = 1<<10,
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// Free:
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// 1<<10
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// Slide this object when it hits a wall.
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MF_SLIDEME = 1<<11,
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// Don't collide with walls or solid objects. Two MF_NOCLIP objects can't touch each other at all!
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