Split EV_DoFloor, EV_DoCeiling, and EV_DoCrush

And remove their dependency on a line_t existing.

One step towards implementing linedef executor functions into ACS.
This commit is contained in:
Sally Coolatta 2022-11-14 13:51:46 -05:00
parent 5b49f8a492
commit 62bda51d89
4 changed files with 822 additions and 297 deletions

View file

@ -47,8 +47,8 @@ void T_MoveCeiling(ceiling_t *ceiling)
if (ceiling->type == bounceCeiling)
{
const fixed_t origspeed = FixedDiv(ceiling->origspeed, (ELEVATORSPEED/2));
const fixed_t fs = abs(ceiling->sector->ceilingheight - lines[ceiling->sourceline].frontsector->ceilingheight);
const fixed_t bs = abs(ceiling->sector->ceilingheight - lines[ceiling->sourceline].backsector->ceilingheight);
const fixed_t fs = abs(ceiling->sector->ceilingheight - ceiling->crushHeight);
const fixed_t bs = abs(ceiling->sector->ceilingheight - ceiling->returnHeight);
if (fs < bs)
ceiling->speed = FixedDiv(fs, 25*FRACUNIT) + FRACUNIT/4;
else
@ -84,15 +84,15 @@ void T_MoveCeiling(ceiling_t *ceiling)
{
fixed_t dest = (ceiling->direction == 1) ? ceiling->topheight : ceiling->bottomheight;
if (dest == lines[ceiling->sourceline].frontsector->ceilingheight)
if (dest == ceiling->crushHeight)
{
dest = lines[ceiling->sourceline].backsector->ceilingheight;
ceiling->origspeed = lines[ceiling->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
dest = ceiling->returnHeight;
ceiling->origspeed = ceiling->returnSpeed; // return trip, use args[3]
}
else
{
dest = lines[ceiling->sourceline].frontsector->ceilingheight;
ceiling->origspeed = lines[ceiling->sourceline].args[2] << (FRACBITS - 2); // going frontways, use args[2]
dest = ceiling->crushHeight;
ceiling->origspeed = ceiling->crushSpeed; // going frontways, use args[2]
}
if (ceiling->type == bounceCeilingCrush)
@ -144,7 +144,7 @@ void T_CrushCeiling(ceiling_t *ceiling)
if (res == pastdest)
{
ceiling->direction = -1;
ceiling->speed = lines[ceiling->sourceline].args[2] << (FRACBITS - 2);
ceiling->speed = ceiling->crushSpeed;
if (ceiling->type == crushCeilOnce
|| ceiling->type == crushBothOnce)
@ -186,7 +186,7 @@ void T_CrushCeiling(ceiling_t *ceiling)
S_StartSound(mp,sfx_pstop);
ceiling->direction = 1;
ceiling->speed = lines[ceiling->sourceline].args[3] << (FRACBITS - 2);
ceiling->speed = ceiling->returnSpeed;
}
break;
}
@ -207,138 +207,347 @@ void T_CrushCeiling(ceiling_t *ceiling)
*/
INT32 EV_DoCeiling(mtag_t tag, line_t *line, ceiling_e type)
{
INT32 rtn = 0, firstone = 1;
INT32 secnum = -1;
sector_t *sec;
ceiling_t *ceiling;
TAG_ITER_SECTORS(tag, secnum)
{
sec = &sectors[secnum];
if (sec->ceilingdata)
continue;
// new door thinker
rtn = 1;
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = false;
ceiling->sourceline = (INT32)(line-lines);
// This function is deprecated.
// Use any of the following functions directly, instead.
switch (type)
{
default:
return 0;
case raiseToHighest:
return (INT32)EV_DoRaiseCeilingToHighest(tag);
case lowerToLowestFast:
return (INT32)EV_DoLowerCeilingToLowestFast(tag);
case instantRaise:
return (INT32)EV_DoInstantRaiseCeiling(tag);
case moveCeilingByFrontSector:
return (INT32)EV_DoMoveCeilingByHeight(
tag,
line->frontsector->ceilingheight,
line->args[2] << (FRACBITS - 3),
(line->args[1] == TMP_CEILING) ? line->args[3] : 0,
line->args[4] ? line->frontsector->ceilingpic : -1
);
case instantMoveCeilingByFrontSector:
return (INT32)EV_DoInstantMoveCeilingByHeight(
tag,
line->frontsector->ceilingheight,
line->args[2] ? line->frontsector->ceilingpic : -1
);
case moveCeilingByDistance:
return (INT32)EV_DoMoveCeilingByDistance(
tag,
line->args[2] << FRACBITS,
line->args[3] << (FRACBITS - 3),
line->args[4]
);
case bounceCeiling:
case bounceCeilingCrush:
return (INT32)EV_DoBounceCeiling(
tag,
(type == bounceCeilingCrush),
line->frontsector->ceilingheight,
line->args[2] << (FRACBITS - 2),
line->backsector->ceilingheight,
line->args[3] << (FRACBITS - 2),
line->args[4],
line->args[5]
);
}
}
static ceiling_t *CreateCeilingThinker(sector_t *sec)
{
ceiling_t *ceiling = NULL;
if (sec->ceilingdata)
{
return NULL;
}
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = false;
// interpolation
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
return ceiling;
}
boolean EV_DoRaiseCeilingToHighest(mtag_t tag)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = raiseToHighest;
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
ceiling->speed = CEILSPEED;
break;
case lowerToLowestFast:
rtn = true;
}
return rtn;
}
boolean EV_DoLowerCeilingToLowestFast(mtag_t tag)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = lowerToLowestFast;
ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec);
ceiling->direction = -1;
ceiling->speed = 4*FRACUNIT;
break;
case instantRaise:
rtn = true;
}
return rtn;
}
boolean EV_DoInstantRaiseCeiling(mtag_t tag)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = instantRaise;
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
ceiling->speed = INT32_MAX/2;
break;
// Linedef executor excellence
case moveCeilingByFrontSector:
ceiling->speed = line->args[2] << (FRACBITS - 3);
if (line->frontsector->ceilingheight >= sec->ceilingheight) // Move up
rtn = true;
}
return rtn;
}
boolean EV_DoMoveCeilingByHeight(mtag_t tag, fixed_t height, fixed_t speed, mtag_t chain, INT32 texture)
{
boolean rtn = false;
boolean firstone = true;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = moveCeilingByFrontSector;
ceiling->speed = speed;
if (height >= sec->ceilingheight) // Move up
{
ceiling->direction = 1;
ceiling->topheight = line->frontsector->ceilingheight;
ceiling->topheight = height;
}
else // Move down
{
ceiling->direction = -1;
ceiling->bottomheight = line->frontsector->ceilingheight;
ceiling->bottomheight = height;
}
// chained linedef executing ability
// only set it on ONE of the moving sectors (the smallest numbered)
// only set it if there isn't also a floor mover
if (line->args[3] && line->args[1] == 1)
ceiling->tag = firstone ? (INT16)line->args[3] : 0;
if (chain)
ceiling->tag = firstone ? (INT16)chain : 0;
// flat changing ability
ceiling->texture = line->args[4] ? line->frontsector->ceilingpic : -1;
break;
ceiling->texture = texture;
firstone = false;
rtn = true;
}
return rtn;
}
boolean EV_DoInstantMoveCeilingByHeight(mtag_t tag, fixed_t height, INT32 texture)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = instantMoveCeilingByFrontSector;
// More linedef executor junk
case instantMoveCeilingByFrontSector:
ceiling->speed = INT32_MAX/2;
if (line->frontsector->ceilingheight >= sec->ceilingheight) // Move up
if (height >= sec->ceilingheight) // Move up
{
ceiling->direction = 1;
ceiling->topheight = line->frontsector->ceilingheight;
ceiling->topheight = height;
}
else // Move down
{
ceiling->direction = -1;
ceiling->bottomheight = line->frontsector->ceilingheight;
ceiling->bottomheight = height;
}
// If flag is set, change ceiling texture after moving
ceiling->texture = line->args[2] ? line->frontsector->ceilingpic : -1;
break;
// flat changing ability
ceiling->texture = texture;
case moveCeilingByDistance:
if (line->args[4])
rtn = true;
}
return rtn;
}
boolean EV_DoMoveCeilingByDistance(mtag_t tag, fixed_t distance, fixed_t speed, boolean instant)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = moveCeilingByDistance;
if (instant)
ceiling->speed = INT32_MAX/2; // as above, "instant" is one tic
else
ceiling->speed = line->args[3] << (FRACBITS - 3);
if (line->args[2] > 0)
ceiling->speed = speed;
if (distance > 0)
{
ceiling->direction = 1; // up
ceiling->topheight = sec->ceilingheight + (line->args[2] << FRACBITS);
ceiling->topheight = sec->ceilingheight + distance;
}
else {
else
{
ceiling->direction = -1; // down
ceiling->bottomheight = sec->ceilingheight + (line->args[2] << FRACBITS);
ceiling->bottomheight = sec->ceilingheight + distance;
}
break;
case bounceCeiling:
case bounceCeilingCrush:
ceiling->speed = line->args[2] << (FRACBITS - 2); // same speed as elevateContinuous
rtn = true;
}
return rtn;
}
boolean EV_DoBounceCeiling(mtag_t tag, boolean crush, fixed_t crushHeight, fixed_t crushSpeed, fixed_t returnHeight, fixed_t returnSpeed, INT32 delayInit, INT32 delay)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCeilingThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = crush ? bounceCeilingCrush : bounceCeiling;
ceiling->crushHeight = crushHeight;
ceiling->crushSpeed = crushSpeed; // same speed as elevateContinuous
ceiling->returnHeight = returnHeight;
ceiling->returnSpeed = returnSpeed;
ceiling->speed = ceiling->crushSpeed;
ceiling->origspeed = ceiling->speed;
if (line->frontsector->ceilingheight >= sec->ceilingheight) // Move up
if (ceiling->crushHeight >= sec->ceilingheight) // Move up
{
ceiling->direction = 1;
ceiling->topheight = line->frontsector->ceilingheight;
ceiling->topheight = ceiling->crushHeight;
}
else // Move down
{
ceiling->direction = -1;
ceiling->bottomheight = line->frontsector->ceilingheight;
ceiling->bottomheight = ceiling->crushHeight;
}
// Any delay?
ceiling->delay = line->args[5];
ceiling->delaytimer = line->args[4]; // Initial delay
break;
default:
break;
ceiling->delay = delay;
ceiling->delaytimer = delayInit; // Initial delay
rtn = true;
}
ceiling->type = type;
firstone = 0;
// interpolation
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
}
return rtn;
}
@ -353,59 +562,144 @@ INT32 EV_DoCeiling(mtag_t tag, line_t *line, ceiling_e type)
*/
INT32 EV_DoCrush(mtag_t tag, line_t *line, ceiling_e type)
{
INT32 rtn = 0;
INT32 secnum = -1;
sector_t *sec;
ceiling_t *ceiling;
// This function is deprecated.
// Use any of the following functions directly, instead.
TAG_ITER_SECTORS(tag, secnum)
{
sec = &sectors[secnum];
if (sec->ceilingdata)
continue;
// new door thinker
rtn = 1;
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_CrushCeiling;
ceiling->sector = sec;
ceiling->crush = true;
ceiling->sourceline = (INT32)(line-lines);
ceiling->speed = ceiling->origspeed = line->args[2] << (FRACBITS - 2);
fixed_t speed = line->args[2] << (FRACBITS - 2);
switch (type)
{
case raiseAndCrush: // Up and then down
default:
return 0;
case raiseAndCrush:
return (INT32)EV_DoRaiseAndCrushCeiling(tag, speed,
// Retain stupid behavior for backwards compatibility
(!udmf && !(line->flags & ML_MIDSOLID)) ? (speed / 2)
: (line->args[3] << (FRACBITS - 2))
);
case crushBothOnce:
return (INT32)EV_DoCrushBothOnce(tag, speed);
case crushCeilOnce:
return (INT32)EV_DoCrushCeilingOnce(tag, speed);
}
}
static ceiling_t *CreateCrushThinker(sector_t *sec)
{
ceiling_t *ceiling = NULL;
if (sec->ceilingdata)
{
return NULL;
}
ceiling = Z_Calloc(sizeof (*ceiling), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &ceiling->thinker);
sec->ceilingdata = ceiling;
ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = true;
// interpolation
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, false);
return ceiling;
}
boolean EV_DoRaiseAndCrushCeiling(mtag_t tag, fixed_t speed, fixed_t returnSpeed)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCrushThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = raiseAndCrush;
ceiling->speed = ceiling->origspeed = speed;
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
// Retain stupid behavior for backwards compatibility
if (!udmf && !(line->flags & ML_MIDSOLID))
ceiling->speed /= 2;
else
ceiling->speed = line->args[3] << (FRACBITS - 2);
ceiling->speed = returnSpeed;
ceiling->bottomheight = sec->floorheight + FRACUNIT;
break;
case crushBothOnce:
rtn = true;
}
return rtn;
}
boolean EV_DoCrushBothOnce(mtag_t tag, fixed_t speed)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCrushThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = crushBothOnce;
ceiling->speed = ceiling->origspeed = speed;
ceiling->topheight = sec->ceilingheight;
ceiling->bottomheight = sec->floorheight + (sec->ceilingheight - sec->floorheight) / 2;
ceiling->direction = -1;
break;
case crushCeilOnce:
default: // Down and then up.
rtn = true;
}
return rtn;
}
boolean EV_DoCrushCeilingOnce(mtag_t tag, fixed_t speed)
{
boolean rtn = false;
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
ceiling_t *ceiling = NULL;
sec = &sectors[secnum];
ceiling = CreateCrushThinker(sec);
if (ceiling == NULL)
{
continue;
}
ceiling->type = crushBothOnce;
ceiling->speed = ceiling->origspeed = speed;
ceiling->topheight = sec->ceilingheight;
ceiling->direction = -1;
ceiling->bottomheight = sec->floorheight + FRACUNIT;
break;
rtn = true;
}
ceiling->type = type;
// interpolation
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, false);
R_CreateInterpolator_SectorPlane(&ceiling->thinker, sec, true);
}
return rtn;
}

View file

@ -180,8 +180,8 @@ void T_MoveFloor(floormove_t *movefloor)
if (movefloor->type == bounceFloor)
{
const fixed_t origspeed = FixedDiv(movefloor->origspeed,(ELEVATORSPEED/2));
const fixed_t fs = abs(movefloor->sector->floorheight - lines[movefloor->sourceline].frontsector->floorheight);
const fixed_t bs = abs(movefloor->sector->floorheight - lines[movefloor->sourceline].backsector->floorheight);
const fixed_t fs = abs(movefloor->sector->floorheight - movefloor->crushHeight);
const fixed_t bs = abs(movefloor->sector->floorheight - movefloor->returnHeight);
if (fs < bs)
movefloor->speed = FixedDiv(fs,25*FRACUNIT) + FRACUNIT/4;
else
@ -205,15 +205,15 @@ void T_MoveFloor(floormove_t *movefloor)
break;
case bounceFloor: // Graue 03-12-2004
case bounceFloorCrush: // Graue 03-27-2004
if (movefloor->floordestheight == lines[movefloor->sourceline].frontsector->floorheight)
if (movefloor->floordestheight == movefloor->crushHeight)
{
movefloor->floordestheight = lines[movefloor->sourceline].backsector->floorheight;
movefloor->origspeed = lines[movefloor->sourceline].args[3] << (FRACBITS - 2); // return trip, use args[3]
movefloor->floordestheight = movefloor->returnHeight;
movefloor->origspeed = movefloor->returnSpeed; // return trip, use args[3]
}
else
{
movefloor->floordestheight = lines[movefloor->sourceline].frontsector->floorheight;
movefloor->origspeed = lines[movefloor->sourceline].args[2] << (FRACBITS - 2); // forward again, use args[2]
movefloor->floordestheight = movefloor->crushHeight;
movefloor->origspeed = movefloor->crushSpeed; // forward again, use args[2]
}
if (movefloor->type == bounceFloorCrush)
movefloor->speed = movefloor->origspeed;
@ -224,9 +224,9 @@ void T_MoveFloor(floormove_t *movefloor)
case crushFloorOnce:
if (movefloor->direction == 1)
{
movefloor->floordestheight = lines[movefloor->sourceline].frontsector->floorheight;
movefloor->floordestheight = movefloor->crushHeight;
movefloor->direction = -1;
movefloor->speed = lines[movefloor->sourceline].args[3] << (FRACBITS - 2);
movefloor->speed = movefloor->returnSpeed;
movefloor->sector->soundorg.z = movefloor->sector->floorheight;
S_StartSound(&movefloor->sector->soundorg, sfx_pstop);
remove = false;
@ -1562,19 +1562,82 @@ void T_PlaneDisplace(planedisplace_t *pd)
//
void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype)
{
INT32 firstone = 1;
INT32 secnum = -1;
sector_t *sec;
floormove_t *dofloor;
// This function is deprecated.
// Use any of the following functions directly, instead.
TAG_ITER_SECTORS(tag, secnum)
switch (floortype)
{
sec = &sectors[secnum];
default:
break;
if (sec->floordata) // if there's already a thinker on this floor,
continue; // then don't add another one
case raiseFloorToNearestFast:
EV_DoRaiseFloorToNearestFast(tag);
break;
case instantLower:
EV_DoInstantLowerFloor(tag);
break;
case instantMoveFloorByFrontSector:
EV_DoInstantMoveFloorByHeight(
tag,
line->frontsector->floorheight,
line->args[2] ? line->frontsector->floorpic : -1
);
break;
case moveFloorByFrontSector:
EV_DoMoveFloorByHeight(
tag,
line->frontsector->floorheight,
line->args[2] << (FRACBITS - 3),
line->args[3],
line->args[4] ? line->frontsector->floorpic : -1
);
break;
case moveFloorByDistance:
EV_DoMoveFloorByDistance(
tag,
line->args[2] << FRACBITS,
line->args[3] << (FRACBITS - 3),
line->args[4]
);
break;
case bounceFloor:
case bounceFloorCrush:
EV_DoBounceFloor(
tag,
(floortype == bounceFloorCrush),
line->frontsector->floorheight,
line->args[2] << (FRACBITS - 2),
line->backsector->floorheight,
line->args[3] << (FRACBITS - 2),
line->args[4],
line->args[5]
);
break;
case crushFloorOnce:
EV_DoCrushFloorOnce(
tag,
line->frontsector->ceilingheight,
line->args[2] << (FRACBITS - 2)
);
break;
}
}
static floormove_t *CreateFloorThinker(sector_t *sec)
{
floormove_t *dofloor = NULL;
if (sec->floordata)
{
return NULL;
}
// new floor thinker
dofloor = Z_Calloc(sizeof (*dofloor), PU_LEVSPEC, NULL);
P_AddThinker(THINK_MAIN, &dofloor->thinker);
@ -1583,31 +1646,86 @@ void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype)
// set up some generic aspects of the floormove_t
dofloor->thinker.function.acp1 = (actionf_p1)T_MoveFloor;
dofloor->type = floortype;
dofloor->crush = false; // default: types that crush will change this
dofloor->sector = sec;
dofloor->sourceline = (INT32)(line - lines);
dofloor->crush = false; // default: types that crush will change this
switch (floortype)
// interpolation
R_CreateInterpolator_SectorPlane(&dofloor->thinker, sec, false);
return dofloor;
}
void EV_DoRaiseFloorToNearestFast(mtag_t tag)
{
// Used to open the top of an Egg Capsule.
case raiseFloorToNearestFast:
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = raiseFloorToNearestFast;
dofloor->direction = -1; // down
dofloor->speed = FLOORSPEED*4; // 4 fracunits per tic
dofloor->floordestheight = P_FindNextHighestFloor(sec, sec->floorheight);
break;
}
}
void EV_DoInstantLowerFloor(mtag_t tag)
{
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = instantLower;
// Instantly lower floor to surrounding sectors.
// Used as a hack in the binary map format to allow thing heights above 4096.
case instantLower:
dofloor->direction = -1; // down
dofloor->speed = INT32_MAX/2; // "instant" means "takes one tic"
dofloor->floordestheight = P_FindLowestFloorSurrounding(sec);
break;
}
}
void EV_DoInstantMoveFloorByHeight(mtag_t tag, fixed_t height, INT32 texture)
{
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = instantMoveFloorByFrontSector;
case instantMoveFloorByFrontSector:
dofloor->speed = INT32_MAX/2; // as above, "instant" is one tic
dofloor->floordestheight = line->frontsector->floorheight;
dofloor->floordestheight = height;
if (dofloor->floordestheight >= sec->floorheight)
dofloor->direction = 1; // up
@ -1615,12 +1733,32 @@ void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype)
dofloor->direction = -1; // down
// If flag is set, change floor texture after moving
dofloor->texture = line->args[2] ? line->frontsector->floorpic : -1;
break;
dofloor->texture = texture;
}
}
case moveFloorByFrontSector:
dofloor->speed = line->args[2] << (FRACBITS - 3);
dofloor->floordestheight = line->frontsector->floorheight;
void EV_DoMoveFloorByHeight(mtag_t tag, fixed_t height, fixed_t speed, mtag_t chain, INT32 texture)
{
INT32 secnum = -1;
sector_t *sec;
boolean firstone = true;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = moveFloorByFrontSector;
dofloor->speed = speed;
dofloor->floordestheight = height;
if (dofloor->floordestheight >= sec->floorheight)
dofloor->direction = 1; // up
@ -1629,32 +1767,77 @@ void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype)
// chained linedef executing ability
// Only set it on one of the moving sectors (the smallest numbered)
if (line->args[3])
dofloor->tag = firstone ? (INT16)line->args[3] : -1;
if (chain)
dofloor->tag = firstone ? (INT16)chain : -1;
// flat changing ability
dofloor->texture = line->args[4] ? line->frontsector->floorpic : -1;
break;
dofloor->texture = texture;
case moveFloorByDistance:
if (line->args[4])
firstone = false;
}
}
void EV_DoMoveFloorByDistance(mtag_t tag, fixed_t distance, fixed_t speed, boolean instant)
{
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = moveFloorByDistance;
if (instant)
dofloor->speed = INT32_MAX/2; // as above, "instant" is one tic
else
dofloor->speed = line->args[3] << (FRACBITS - 3);
dofloor->floordestheight = sec->floorheight + (line->args[2] << FRACBITS);
dofloor->speed = speed;
dofloor->floordestheight = sec->floorheight + distance;
if (dofloor->floordestheight > sec->floorheight)
dofloor->direction = 1; // up
else
dofloor->direction = -1; // down
break;
}
}
// Move floor up and down indefinitely.
// bounceFloor has slowdown at the top and bottom of movement.
case bounceFloor:
case bounceFloorCrush:
dofloor->speed = line->args[2] << (FRACBITS - 2); // same speed as elevateContinuous
void EV_DoBounceFloor(mtag_t tag, boolean crush, fixed_t crushHeight, fixed_t crushSpeed, fixed_t returnHeight, fixed_t returnSpeed, INT32 delayInit, INT32 delay)
{
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = crush ? bounceFloorCrush : bounceFloor;
dofloor->crushHeight = crushHeight;
dofloor->crushSpeed = crushSpeed; // same speed as elevateContinuous
dofloor->returnHeight = returnHeight;
dofloor->returnSpeed = returnSpeed;
dofloor->floordestheight = dofloor->crushHeight;
dofloor->speed = dofloor->crushSpeed;
dofloor->origspeed = dofloor->speed;
dofloor->floordestheight = line->frontsector->floorheight;
if (dofloor->floordestheight >= sec->floorheight)
dofloor->direction = 1; // up
@ -1662,28 +1845,37 @@ void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype)
dofloor->direction = -1; // down
// Any delay?
dofloor->delay = line->args[5];
dofloor->delaytimer = line->args[4]; // Initial delay
break;
dofloor->delay = delay;
dofloor->delaytimer = delayInit; // Initial delay
}
}
case crushFloorOnce:
dofloor->speed = dofloor->origspeed = line->args[2] << (FRACBITS - 2);
dofloor->floordestheight = line->frontsector->ceilingheight;
void EV_DoCrushFloorOnce(mtag_t tag, fixed_t height, fixed_t speed)
{
INT32 secnum = -1;
sector_t *sec;
TAG_ITER_SECTORS(tag, secnum)
{
floormove_t *dofloor = NULL;
sec = &sectors[secnum];
// new floor thinker
dofloor = CreateFloorThinker(sec);
if (dofloor == NULL)
{
continue;
}
dofloor->type = crushFloorOnce;
dofloor->speed = dofloor->origspeed = speed;
dofloor->floordestheight = height;
if (dofloor->floordestheight >= sec->floorheight)
dofloor->direction = 1; // up
else
dofloor->direction = -1; // down
break;
default:
break;
}
firstone = 0;
// interpolation
R_CreateInterpolator_SectorPlane(&dofloor->thinker, sec, false);
}
}

View file

@ -2315,7 +2315,10 @@ static void SaveCeilingThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->direction);
WRITEINT16(save_p, ht->tag);
WRITEFIXED(save_p, ht->origspeed);
WRITEFIXED(save_p, ht->sourceline);
WRITEFIXED(save_p, ht->crushHeight);
WRITEFIXED(save_p, ht->crushSpeed);
WRITEFIXED(save_p, ht->returnHeight);
WRITEFIXED(save_p, ht->returnSpeed);
}
static void SaveFloormoveThinker(const thinker_t *th, const UINT8 type)
@ -2333,7 +2336,10 @@ static void SaveFloormoveThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, ht->delay);
WRITEFIXED(save_p, ht->delaytimer);
WRITEINT16(save_p, ht->tag);
WRITEFIXED(save_p, ht->sourceline);
WRITEFIXED(save_p, ht->crushHeight);
WRITEFIXED(save_p, ht->crushSpeed);
WRITEFIXED(save_p, ht->returnHeight);
WRITEFIXED(save_p, ht->returnSpeed);
}
static void SaveLightflashThinker(const thinker_t *th, const UINT8 type)
@ -3521,7 +3527,10 @@ static thinker_t* LoadCeilingThinker(actionf_p1 thinker)
ht->direction = READINT32(save_p);
ht->tag = READINT16(save_p);
ht->origspeed = READFIXED(save_p);
ht->sourceline = READFIXED(save_p);
ht->crushHeight = READFIXED(save_p);
ht->crushSpeed = READFIXED(save_p);
ht->returnHeight = READFIXED(save_p);
ht->returnSpeed = READFIXED(save_p);
if (ht->sector)
ht->sector->ceilingdata = ht;
return &ht->thinker;
@ -3542,7 +3551,10 @@ static thinker_t* LoadFloormoveThinker(actionf_p1 thinker)
ht->delay = READFIXED(save_p);
ht->delaytimer = READFIXED(save_p);
ht->tag = READINT16(save_p);
ht->sourceline = READFIXED(save_p);
ht->crushHeight = READFIXED(save_p);
ht->crushSpeed = READFIXED(save_p);
ht->returnHeight = READFIXED(save_p);
ht->returnSpeed = READFIXED(save_p);
if (ht->sector)
ht->sector->floordata = ht;
return &ht->thinker;

View file

@ -727,17 +727,32 @@ typedef struct
// ID
INT16 tag; ///< Tag of linedef executor to run when movement is done.
fixed_t origspeed; ///< The original, "real" speed.
INT32 sourceline; ///< Index of the source linedef
fixed_t crushHeight; ///< Crusher height
fixed_t crushSpeed; ///< Crusher speed
fixed_t returnHeight; ///< Crusher return height
fixed_t returnSpeed; ///< Crusher return speed
} ceiling_t;
#define CEILSPEED (FRACUNIT)
INT32 EV_DoCeiling(mtag_t tag, line_t *line, ceiling_e type);
void T_MoveCeiling(ceiling_t *ceiling);
boolean EV_DoRaiseCeilingToHighest(mtag_t tag);
boolean EV_DoLowerCeilingToLowestFast(mtag_t tag);
boolean EV_DoInstantRaiseCeiling(mtag_t tag);
boolean EV_DoMoveCeilingByHeight(mtag_t tag, fixed_t height, fixed_t speed, mtag_t chain, INT32 texture);
boolean EV_DoInstantMoveCeilingByHeight(mtag_t tag, fixed_t height, INT32 texture);
boolean EV_DoMoveCeilingByDistance(mtag_t tag, fixed_t distance, fixed_t speed, boolean instant);
boolean EV_DoBounceCeiling(mtag_t tag, boolean crush, fixed_t crushHeight, fixed_t crushSpeed, fixed_t returnHeight, fixed_t returnSpeed, INT32 delayInit, INT32 delay);
INT32 EV_DoCrush(mtag_t tag, line_t *line, ceiling_e type);
void T_CrushCeiling(ceiling_t *ceiling);
void T_MoveCeiling(ceiling_t *ceiling);
boolean EV_DoRaiseAndCrushCeiling(mtag_t tag, fixed_t speed, fixed_t returnSpeed);
boolean EV_DoCrushBothOnce(mtag_t tag, fixed_t speed);
boolean EV_DoCrushCeilingOnce(mtag_t tag, fixed_t speed);
//
// P_FLOOR
@ -785,7 +800,10 @@ typedef struct
fixed_t delay;
fixed_t delaytimer;
INT16 tag;
INT32 sourceline;
fixed_t crushHeight;
fixed_t crushSpeed;
fixed_t returnHeight;
fixed_t returnSpeed;
} floormove_t;
typedef struct
@ -943,7 +961,16 @@ typedef enum
result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush,
boolean ceiling, INT32 direction);
void EV_DoFloor(mtag_t tag, line_t *line, floor_e floortype);
void EV_DoRaiseFloorToNearestFast(mtag_t tag);
void EV_DoInstantLowerFloor(mtag_t tag);
void EV_DoInstantMoveFloorByHeight(mtag_t tag, fixed_t height, INT32 texture);
void EV_DoMoveFloorByHeight(mtag_t tag, fixed_t height, fixed_t speed, mtag_t chain, INT32 texture);
void EV_DoMoveFloorByDistance(mtag_t tag, fixed_t distance, fixed_t speed, boolean instant);
void EV_DoBounceFloor(mtag_t tag, boolean crush, fixed_t crushHeight, fixed_t crushSpeed, fixed_t returnHeight, fixed_t returnSpeed, INT32 delayInit, INT32 delay);
void EV_DoCrushFloorOnce(mtag_t tag, fixed_t height, fixed_t speed);
void EV_DoElevator(mtag_t tag, line_t *line, elevator_e elevtype);
void EV_CrumbleChain(sector_t *sec, ffloor_t *rover);
void EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline);