Add less speed when damaging the UFO.

Brings it back to old behavior before speed increase
This commit is contained in:
Sally Coolatta 2022-12-19 02:00:46 -05:00
parent 85604cfd2e
commit 630e5d4cf1

View file

@ -30,6 +30,8 @@
#define UFO_SPACING (768 * FRACUNIT) // How far the UFO wants to stay in front
#define UFO_DEADZONE (2048 * FRACUNIT) // Deadzone where it won't update it's speed as much.
#define UFO_SPEEDFACTOR (FRACUNIT * 3 / 4) // Factor of player's best speed, to make it more fair.
#define UFO_DAMAGED_SPEED (UFO_BASE_SPEED >> 1) // Speed to add when UFO takes damage.
#define UFO_START_SPEED (UFO_BASE_SPEED << 1) // Speed when the map starts.
#define UFO_NUMARMS (3)
#define UFO_ARMDELTA (ANGLE_MAX / UFO_NUMARMS)
@ -503,7 +505,7 @@ static UINT8 GetUFODamage(mobj_t *inflictor)
boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UINT8 damageType)
{
const fixed_t addSpeed = FixedMul(UFO_BASE_SPEED, K_GetKartGameSpeedScalar(gamespeed));
const fixed_t addSpeed = FixedMul(UFO_DAMAGED_SPEED, K_GetKartGameSpeedScalar(gamespeed));
UINT8 damage = 1;
(void)source;
@ -678,7 +680,7 @@ static mobj_t *InitSpecialUFO(waypoint_t *start)
UFOUpdateDistanceToFinish(ufo);
}
ufo_speed(ufo) = FixedMul(UFO_BASE_SPEED << 1, K_GetKartGameSpeedScalar(gamespeed));
ufo_speed(ufo) = FixedMul(UFO_START_SPEED, K_GetKartGameSpeedScalar(gamespeed));
// TODO: Adjustable Special Stage emerald color
ufo->color = SKINCOLOR_CHAOSEMERALD1;