Merge branch 'master' into sprite-offsets

This commit is contained in:
Sally Coolatta 2020-05-16 00:10:06 -04:00
commit 6356984eba
8 changed files with 17 additions and 9 deletions

View file

@ -547,10 +547,7 @@ static void COM_ExecuteString(char *ptext)
if (!stricmp(com_argv[0], a->name)) if (!stricmp(com_argv[0], a->name))
{ {
if (recursion > MAX_ALIAS_RECURSION) if (recursion > MAX_ALIAS_RECURSION)
{
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n")); CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
recursion = 0;
}
else else
{ {
char buf[1024]; char buf[1024];
@ -582,8 +579,10 @@ static void COM_ExecuteString(char *ptext)
} }
WRITESTRING(write, read); WRITESTRING(write, read);
// Monster Iestyn: keep track of how many levels of recursion we're in
recursion++; recursion++;
COM_BufInsertText(buf); COM_BufInsertText(buf);
recursion--;
} }
return; return;
} }

View file

@ -2478,6 +2478,7 @@ static void Command_ClearBans(void)
return; return;
I_ClearBans(); I_ClearBans();
D_SaveBan();
reasontail = NULL; reasontail = NULL;
while (reasonhead) while (reasonhead)
{ {

View file

@ -5984,6 +5984,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale), player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
MT_FASTLINE); MT_FASTLINE);
P_SetTarget(&fast->target, player->mo);
fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); fast->angle = R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
fast->momx = 3*player->mo->momx/4; fast->momx = 3*player->mo->momx/4;
fast->momy = 3*player->mo->momy/4; fast->momy = 3*player->mo->momy/4;

View file

@ -17,6 +17,7 @@
#include "d_player.h" #include "d_player.h"
#include "g_game.h" #include "g_game.h"
#include "p_local.h" #include "p_local.h"
#include "d_clisrv.h"
#include "lua_script.h" #include "lua_script.h"
#include "lua_libs.h" #include "lua_libs.h"
@ -385,6 +386,8 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"fovadd")) else if (fastcmp(field,"fovadd"))
lua_pushfixed(L, plr->fovadd); lua_pushfixed(L, plr->fovadd);
#endif #endif
else if (fastcmp(field,"ping"))
lua_pushinteger(L, playerpingtable[( plr - players )]);
else { else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS); lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1)); I_Assert(lua_istable(L, -1));

View file

@ -8563,6 +8563,7 @@ static void SpawnSPBSpeedLines(mobj_t *actor)
actor->z + (actor->height/2) + (P_RandomRange(-24,24) * actor->scale), actor->z + (actor->height/2) + (P_RandomRange(-24,24) * actor->scale),
MT_FASTLINE); MT_FASTLINE);
P_SetTarget(&fast->target, actor);
fast->angle = R_PointToAngle2(0, 0, actor->momx, actor->momy); fast->angle = R_PointToAngle2(0, 0, actor->momx, actor->momy);
fast->color = SKINCOLOR_RED; fast->color = SKINCOLOR_RED;
fast->colorized = true; fast->colorized = true;

View file

@ -1149,7 +1149,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
aimingangle = player->aiming; aimingangle = player->aiming;
viewangle = viewmobj->angle; viewangle = viewmobj->angle;
if (/*!demo.playback && */player->playerstate != PST_DEAD) if (!demo.playback && player->playerstate != PST_DEAD)
{ {
if (player == &players[consoleplayer]) if (player == &players[consoleplayer])
{ {

View file

@ -1173,7 +1173,10 @@ void I_StartupSound(void)
const char *sdrv_name = NULL; const char *sdrv_name = NULL;
#endif #endif
#ifndef HAVE_MIXER #ifndef HAVE_MIXER
midi_disabled = digital_disabled = true; #ifndef NO_MIDI
midi_disabled =
#endif
digital_disabled = true;
#endif #endif
memset(channels, 0, sizeof (channels)); //Alam: Clean it memset(channels, 0, sizeof (channels)); //Alam: Clean it

View file

@ -1797,10 +1797,12 @@ static void ST_doItemFinderIconsAndSound(void) // SRB2kart - unused.
// //
static void ST_overlayDrawer(void) static void ST_overlayDrawer(void)
{ {
/* SRB2kart doesn't need this stuff
//hu_showscores = auto hide score/time/rings when tab rankings are shown //hu_showscores = auto hide score/time/rings when tab rankings are shown
if (!(hu_showscores && (netgame || multiplayer))) if (!(hu_showscores && (netgame || multiplayer)))
{ {
K_drawKartHUD();
/* SRB2kart doesn't need this stuff
if (maptol & TOL_NIGHTS) if (maptol & TOL_NIGHTS)
ST_drawNiGHTSHUD(); ST_drawNiGHTSHUD();
else else
@ -1824,8 +1826,8 @@ static void ST_overlayDrawer(void)
) )
ST_drawLives(); ST_drawLives();
} }
}
*/ */
}
// GAME OVER pic // GAME OVER pic
/*if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer))) /*if (G_GametypeUsesLives() && stplyr->lives <= 0 && !(hu_showscores && (netgame || multiplayer)))
@ -1845,8 +1847,6 @@ static void ST_overlayDrawer(void)
// Countdown timer for Race Mode // Countdown timer for Race Mode
// ...moved to k_kart.c so we can take advantage of the LAPS_Y value // ...moved to k_kart.c so we can take advantage of the LAPS_Y value
K_drawKartHUD();
/* SRB2kart doesn't need this stuff, I think /* SRB2kart doesn't need this stuff, I think
// If you are in overtime, put a big honkin' flashin' message on the screen. // If you are in overtime, put a big honkin' flashin' message on the screen.
if (G_BattleGametype() && cv_overtime.value if (G_BattleGametype() && cv_overtime.value