Merge branch 'no-position-no-music-reset' into 'master'

Do not reset music in Sealed Stars and Tutorials

See merge request KartKrew/Kart!1676
This commit is contained in:
Oni 2023-12-08 04:37:17 +00:00
commit 6378c9d544
7 changed files with 57 additions and 15 deletions

View file

@ -3065,7 +3065,7 @@ static gametype_t defaultgametypes[] =
{
"Special",
"GT_SPECIAL",
GTR_CATCHER|GTR_SPECIALSTART|GTR_ROLLINGSTART|GTR_CIRCUIT,
GTR_CATCHER|GTR_SPECIALSTART|GTR_ROLLINGSTART|GTR_CIRCUIT|GTR_NOPOSITION,
TOL_SPECIAL,
int_time,
0,

View file

@ -35,6 +35,12 @@ void Music_Init(void)
tune.nightcoreable = true;
}
{
Tune& tune = g_tunes.insert("level_nosync", g_tunes.find("level"));
tune.sync = false;
}
{
Tune& tune = g_tunes.insert("position");
@ -133,9 +139,9 @@ void Music_Init(void)
}
{
Tune& tune = g_tunes.insert("menu_nocred");
Tune& tune = g_tunes.insert("menu_nocred", g_tunes.find("menu"));
tune.priority = 100;
tune.credit = false;
}
{
@ -165,14 +171,10 @@ void Music_Init(void)
}
{
Tune& tune = g_tunes.insert("stereo_fade");
Tune& tune = g_tunes.insert("stereo_fade", g_tunes.find("stereo"));
tune.priority = 1000;
tune.fade_out = 5000;
tune.fade_out_inclusive = false;
tune.resist = true;
tune.keep_open = true;
tune.credit = true;
}
}
@ -350,3 +352,13 @@ const char* Music_CurrentId(void)
{
return g_tunes.current_id();
}
void Music_BatchExempt(const char* id)
{
Tune* tune = g_tunes.find(id);
if (tune)
{
tune->resist_once = true;
}
}

View file

@ -92,6 +92,10 @@ void Music_Remap(const char *id, const char *song);
// Set whether a tune should loop.
void Music_Loop(const char *id, boolean loop);
// Temporarily exemplify a tune from batch operations, such
// as Music_StopAll.
void Music_BatchExempt(const char *id);
//
// Query properties.

View file

@ -44,9 +44,9 @@ public:
return it != map_.end() ? const_cast<Tune*>(&it->second) : nullptr;
}
Tune& insert(const char* id)
Tune& insert(const char* id, const Tune* original = nullptr)
{
auto res = map_.emplace(id, Tune{});
auto res = map_.emplace(id, original ? *original : Tune{});
SRB2_ASSERT(res.second);
@ -73,6 +73,12 @@ public:
{
for (auto& [_, tune] : map_)
{
if (tune.resist_once)
{
tune.resist_once = false;
continue;
}
if (!tune.resist)
{
f(tune);

View file

@ -57,6 +57,7 @@ public:
// from TuneManager::stop_all etc. It must be
// stopped/paused individually.
bool resist = false;
bool resist_once = false; // set at runtime
// This tune shows a credit when first played (not
// resumed).

View file

@ -8110,11 +8110,26 @@ void P_ResetLevelMusic(void)
void P_LoadLevelMusic(void)
{
tic_t level_music_start = starttime + (TICRATE/2);
const char *music = mapheaderinfo[gamemap-1]->musname[mapmusrng];
Music_StopAll();
Music_Remap("level", mapheaderinfo[gamemap-1]->musname[mapmusrng]);
Music_Seek("level", max(leveltime, level_music_start) - level_music_start);
if (gametyperules & GTR_NOPOSITION)
{
if (!stricmp(Music_Song("level_nosync"), music))
{
// Do not reset music if it is the same
Music_BatchExempt("level_nosync");
}
Music_StopAll();
Music_Remap("level_nosync", music);
}
else
{
Music_StopAll();
Music_Remap("level", music);
tic_t level_music_start = starttime + (TICRATE/2);
Music_Seek("level", max(leveltime, level_music_start) - level_music_start);
}
}
/** Loads a level from a lump or external wad.

View file

@ -975,7 +975,11 @@ void P_Ticker(boolean run)
if (leveltime == (starttime + (TICRATE/2)))
{
// Plays the music after the starting countdown.
Music_Play("level");
if (!Music_Playing("level_nosync"))
{
// Do not stop level_nosync
Music_Play(Music_Song("level_nosync")[0] ? "level_nosync" : "level");
}
}
else if (starttime != introtime)
{