"Proceed" is more source-accurate - resets game rather than skips tutorial

This commit is contained in:
toaster 2025-07-23 19:32:33 +01:00
parent 6ce6c0d6cf
commit 638eadee2e

View file

@ -28,6 +28,7 @@
#include "doomdef.h"
#include "doomstat.h"
#include "doomtype.h"
#include "f_finale.h"
#include "g_game.h"
#include "k_menu.h"
#include "m_cheat.h"
@ -613,6 +614,7 @@ void f_devmode()
void f_proceed()
{
#if 0
gamedata->gonerlevel = GDGONER_DONE;
gamedata->finishedtutorialchallenge = true;
M_UpdateUnlockablesAndExtraEmblems(true, true);
@ -621,6 +623,11 @@ void f_proceed()
S_StartSound(0, sfx_kc42);
G_SaveGameData();
#else
F_StartIntro();
M_ClearMenus(true);
M_GonerResetText();
#endif
}
}; // namespace