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"Proceed" is more source-accurate - resets game rather than skips tutorial
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1 changed files with 7 additions and 0 deletions
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@ -28,6 +28,7 @@
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#include "doomdef.h"
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#include "doomdef.h"
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#include "doomstat.h"
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#include "doomstat.h"
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#include "doomtype.h"
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#include "doomtype.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "g_game.h"
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#include "k_menu.h"
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#include "k_menu.h"
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#include "m_cheat.h"
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#include "m_cheat.h"
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@ -613,6 +614,7 @@ void f_devmode()
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void f_proceed()
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void f_proceed()
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{
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{
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#if 0
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gamedata->gonerlevel = GDGONER_DONE;
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gamedata->gonerlevel = GDGONER_DONE;
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gamedata->finishedtutorialchallenge = true;
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gamedata->finishedtutorialchallenge = true;
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M_UpdateUnlockablesAndExtraEmblems(true, true);
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M_UpdateUnlockablesAndExtraEmblems(true, true);
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@ -621,6 +623,11 @@ void f_proceed()
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S_StartSound(0, sfx_kc42);
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S_StartSound(0, sfx_kc42);
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G_SaveGameData();
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G_SaveGameData();
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#else
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F_StartIntro();
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M_ClearMenus(true);
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M_GonerResetText();
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#endif
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}
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}
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}; // namespace
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}; // namespace
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