From 63abd92a0e4171656d4c57c1713dc0a1f63f37c9 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 11 Aug 2019 12:35:06 -0700 Subject: [PATCH] Apply HUD translucency to ping and FPS counters --- src/screen.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/screen.c b/src/screen.c index 4cb8bac5d..96a78ae8e 100644 --- a/src/screen.c +++ b/src/screen.c @@ -427,13 +427,13 @@ void SCR_DisplayTicRate(void) ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));*/ // draw "FPS" - V_DrawFixedPatch(306< servermaxping)) // only show 2 (warning) if our ping is at a bad level { INT32 dispy = cv_ticrate.value ? 160 : 181; - HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM); + HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS); } }