From 53f14bd14a71432e16db71d62f5aa5a1495cf941 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Tue, 21 Feb 2023 16:29:52 -0700 Subject: [PATCH] Make Random map vote only use the visible vote choices (random = don't care) --- src/d_netcmd.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index a635b80b6..96b8cce4c 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2636,8 +2636,8 @@ void D_SetupVote(void) UINT16 m; if (i == 2) // sometimes a different gametype m = G_RandMap(G_TOLFlag(secondgt), prevmap, ((secondgt != gametype) ? 2 : 0), 0, true, votebuffer); - else if (i >= 3) // unknown-random and formerly force-unknown MAP HELL - m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, (i-2), (i < 4), votebuffer); + else if (i >= 3) // Don't Care. Pick any of the available choices. + m = votebuffer[M_RandomRange(0, 2)]; else m = G_RandMap(G_TOLFlag(gametype), prevmap, 0, 0, true, votebuffer); if (i < 3)