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SPB Sliptide disabled during SPBHotPotato
S.P.B.'s sliptide dust should be disabled during both regular target swapping & it's death animation; we've never actually seen the intended metagame of this as a result in Ring Racers. EVER.
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07e7c00fb5
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1 changed files with 32 additions and 28 deletions
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@ -202,6 +202,8 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir)
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angle_t travelangle;
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angle_t travelangle;
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fixed_t sz = spb->floorz;
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fixed_t sz = spb->floorz;
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if ((spb_modetimer(spb) != SPB_HOTPOTATO) || (spb_swapcount(spb) > SPB_MAXSWAPS + 1)) // Tired of this thing whacking people when switching targets
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{
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if (spb->eflags & MFE_VERTICALFLIP)
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if (spb->eflags & MFE_VERTICALFLIP)
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{
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{
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sz = spb->ceilingz;
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sz = spb->ceilingz;
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@ -233,6 +235,8 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir)
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}
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}
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}
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}
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}
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// Used for seeking and when SPB is trailing its target from way too close!
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// Used for seeking and when SPB is trailing its target from way too close!
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static void SpawnSPBSpeedLines(mobj_t *spb)
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static void SpawnSPBSpeedLines(mobj_t *spb)
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{
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{
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