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Don't add item capsules to the respawn queue
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1 changed files with 1 additions and 2 deletions
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@ -9787,8 +9787,7 @@ void P_RemoveMobj(mobj_t *mobj)
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// Rings only, please!
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if (mobj->spawnpoint &&
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(mobj->type == MT_RING
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|| mobj->type == MT_BLUESPHERE
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|| mobj->type == MT_ITEMCAPSULE)
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|| mobj->type == MT_BLUESPHERE)
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&& !(mobj->flags2 & MF2_DONTRESPAWN))
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{
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itemrespawnque[iquehead] = mobj->spawnpoint;
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