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Always omit unimportant files from fileneeded (fixes rejoining modded always failing in DEVELOP)
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e4ab3a036e
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1 changed files with 12 additions and 1 deletions
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@ -166,7 +166,7 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
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for (; i < numwadfiles; i++) //mainwads+1, otherwise we start on the first mainwad
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{
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// If it has only music/sound lumps, don't put it in the list
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if (i > mainwads && !wadfiles[i]->important)
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if (!wadfiles[i]->important)
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continue;
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if (firstfile)
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@ -175,6 +175,8 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
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continue;
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}
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// CONS_Printf("putting %d (%s) - mw %d\n", i, wadfiles[i]->filename, mainwads);
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nameonly(strcpy(wadfilename, wadfiles[i]->filename));
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// Look below at the WRITE macros to understand what these numbers mean.
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@ -564,6 +566,9 @@ INT32 CL_CheckFiles(void)
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#endif
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for (i = 0; i < fileneedednum || j < numwadfiles;)
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{
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// CONS_Printf("checking %d of %d / %d of %d?\n", i, fileneedednum, j, numwadfiles);
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// CONS_Printf("i: %s / j: %s \n", fileneeded[i].filename, wadfiles[j]->filename);
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if (j < numwadfiles && !wadfiles[j]->important)
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{
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// Unimportant on our side.
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@ -574,11 +579,17 @@ INT32 CL_CheckFiles(void)
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// If this test is true, we've reached the end of one file list
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// and the other still has a file that's important
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if (i >= fileneedednum || j >= numwadfiles)
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{
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return 2;
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}
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// For the sake of speed, only bother with a md5 check
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if (memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
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{
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return 2;
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}
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// It's accounted for! let's keep going.
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CONS_Debug(DBG_NETPLAY, "'%s' accounted for\n", fileneeded[i].filename);
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