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Revert "Make ticcmd throwdir -1, 0, or 1, add deadzone"
This reverts commit 9028668104.
This commit is contained in:
parent
e1db54198f
commit
64dd306138
6 changed files with 33 additions and 36 deletions
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@ -4739,7 +4739,7 @@ static void FuzzTiccmd(ticcmd_t* target)
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{
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{
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target->forwardmove = P_RandomRange(PR_FUZZ, -MAXPLMOVE, MAXPLMOVE);
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target->forwardmove = P_RandomRange(PR_FUZZ, -MAXPLMOVE, MAXPLMOVE);
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target->turning = P_RandomRange(PR_FUZZ, -KART_FULLTURN, KART_FULLTURN);
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target->turning = P_RandomRange(PR_FUZZ, -KART_FULLTURN, KART_FULLTURN);
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target->throwdir = P_RandomRange(PR_FUZZ, -1, 1);
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target->throwdir = P_RandomRange(PR_FUZZ, -KART_FULLTURN, KART_FULLTURN);
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target->buttons = P_RandomRange(PR_FUZZ, 0, 255);
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target->buttons = P_RandomRange(PR_FUZZ, 0, 255);
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// Make fuzzed players more likely to do impactful things
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// Make fuzzed players more likely to do impactful things
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@ -164,7 +164,7 @@ class TiccmdBuilder
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cmd->forwardmove = clamp(cmd->forwardmove, MAXPLMOVE);
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cmd->forwardmove = clamp(cmd->forwardmove, MAXPLMOVE);
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cmd->turning = clamp(cmd->turning, KART_FULLTURN);
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cmd->turning = clamp(cmd->turning, KART_FULLTURN);
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cmd->throwdir = clamp(cmd->throwdir, 1);
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cmd->throwdir = clamp(cmd->throwdir, KART_FULLTURN);
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// Send leveltime when this tic was generated to the server for control lag calculations.
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// Send leveltime when this tic was generated to the server for control lag calculations.
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// Only do this when in a level. Also do this after the hook, so that it can't overwrite this.
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// Only do this when in a level. Also do this after the hook, so that it can't overwrite this.
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@ -343,12 +343,9 @@ class TiccmdBuilder
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}
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}
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// But forward/backward IS used for aiming.
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// But forward/backward IS used for aiming.
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// throwdir > 0 throws forward, throwdir < 0 throws backward
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if (joystickvector.yaxis != 0)
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// but we always use -1, 0 or 1 for consistency here.
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// this allows the throw deadzone to be adjusted in the future without breaking demos
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if (std::abs(joystickvector.yaxis) > JOYAXISRANGE / 2)
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{
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{
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cmd->throwdir = -std::clamp(joystickvector.yaxis, -1, 1);
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cmd->throwdir -= (joystickvector.yaxis * KART_FULLTURN) / JOYAXISRANGE;
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}
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}
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}
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}
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@ -1210,10 +1210,10 @@ static void K_BotTrick(const player_t *player, ticcmd_t *cmd, const botcontrolle
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cmd->turning = -KART_FULLTURN;
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cmd->turning = -KART_FULLTURN;
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break;
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break;
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case TMBOTTR_UP:
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case TMBOTTR_UP:
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cmd->throwdir = 1;
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cmd->throwdir = KART_FULLTURN;
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break;
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break;
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case TMBOTTR_DOWN:
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case TMBOTTR_DOWN:
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cmd->throwdir = -1;
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cmd->throwdir = -KART_FULLTURN;
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break;
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break;
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}
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}
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}
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}
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@ -366,7 +366,7 @@ static boolean K_BotGenericPressItem(const player_t *player, ticcmd_t *cmd, SINT
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return false;
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return false;
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}
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}
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cmd->throwdir = std::clamp(static_cast<int>(dir), -1, 1);
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cmd->throwdir = KART_FULLTURN * dir;
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cmd->buttons |= BT_ATTACK;
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cmd->buttons |= BT_ATTACK;
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//player->botvars.itemconfirm = 0;
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//player->botvars.itemconfirm = 0;
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return true;
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return true;
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@ -1023,7 +1023,7 @@ static void K_BotItemBallhog(const player_t *player, ticcmd_t *cmd)
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if (hold == true)
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if (hold == true)
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{
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{
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cmd->throwdir = std::clamp(static_cast<int>(throwdir), -1, 1);
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cmd->throwdir = KART_FULLTURN * throwdir;
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cmd->buttons |= BT_ATTACK;
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cmd->buttons |= BT_ATTACK;
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}
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}
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}
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}
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@ -12800,12 +12800,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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const angle_t angledelta = FixedAngle(36*FRACUNIT);
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const angle_t angledelta = FixedAngle(36*FRACUNIT);
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angle_t baseangle = player->mo->angle + angledelta/2;
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angle_t baseangle = player->mo->angle + angledelta/2;
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boolean throwing = cmd->throwdir != 0;
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INT16 aimingcompare = abs(cmd->throwdir) - abs(cmd->turning);
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INT16 turnmagnitude = abs(cmd->turning);
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// Uses cmd->turning over steering intentionally.
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// Uses cmd->turning over steering intentionally.
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#define TRICKTHRESHOLD (KART_FULLTURN/4)
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#define TRICKTHRESHOLD (KART_FULLTURN/4)
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if (abs(turnmagnitude) > TRICKTHRESHOLD && !throwing) // side trick
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if (aimingcompare < -TRICKTHRESHOLD) // side trick
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{
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{
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S_StartSoundAtVolume(player->mo, sfx_trick0, 255/2);
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S_StartSoundAtVolume(player->mo, sfx_trick0, 255/2);
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player->dotrickfx = true;
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player->dotrickfx = true;
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@ -12844,7 +12843,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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P_SetPlayerMobjState(player->mo, S_KART_FAST_LOOK_R);
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P_SetPlayerMobjState(player->mo, S_KART_FAST_LOOK_R);
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}
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}
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}
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}
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else if (abs(turnmagnitude) <= TRICKTHRESHOLD && throwing) // forward/back trick
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else if (aimingcompare > TRICKTHRESHOLD) // forward/back trick
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{
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{
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S_StartSoundAtVolume(player->mo, sfx_trick0, 255/2);
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S_StartSoundAtVolume(player->mo, sfx_trick0, 255/2);
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player->dotrickfx = true;
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player->dotrickfx = true;
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@ -4075,11 +4075,12 @@ void P_PlayerThink(player_t *player)
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// Save the dir the player is holding
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// Save the dir the player is holding
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// to allow items to be thrown forward or backward.
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// to allow items to be thrown forward or backward.
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{
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{
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if (cmd->throwdir > 0)
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const INT16 threshold = 0; //(KART_FULLTURN / 2);
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if (cmd->throwdir > threshold)
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{
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{
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player->throwdir = 1;
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player->throwdir = 1;
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}
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}
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else if (cmd->throwdir < 0)
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else if (cmd->throwdir < -threshold)
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{
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{
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player->throwdir = -1;
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player->throwdir = -1;
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}
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}
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